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Merge branch 'landmine-explosion' into 'master'
Remove Landmine dust ring on explosion See merge request KartKrew/Kart!495
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commit
4f6121cef2
1 changed files with 0 additions and 13 deletions
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@ -14147,7 +14147,6 @@ void A_LandMineExplode(mobj_t *actor)
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INT32 colour = SKINCOLOR_KETCHUP; // we spell words properly here
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INT32 colour = SKINCOLOR_KETCHUP; // we spell words properly here
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INT32 i;
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INT32 i;
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mobj_t *smoldering;
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mobj_t *smoldering;
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mobj_t *dust;
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if (LUA_CallAction(A_LANDMINEEXPLODE, actor))
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if (LUA_CallAction(A_LANDMINEEXPLODE, actor))
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return;
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return;
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@ -14165,18 +14164,6 @@ void A_LandMineExplode(mobj_t *actor)
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P_SetScale(smoldering, actor->scale);
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P_SetScale(smoldering, actor->scale);
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smoldering->tics = TICRATE*3;
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smoldering->tics = TICRATE*3;
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// Spawn a ring:
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for (i = 0; i < 32; i++)
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{
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dust = P_SpawnMobj(actor->x, actor->y, actor->z, MT_SMOKE);
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P_SetMobjState(dust, S_OPAQUESMOKE1);
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dust->angle = (ANGLE_180/16) * i;
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P_SetScale(dust, actor->scale);
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dust->destscale = actor->scale*4;
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dust->scalespeed = actor->scale/4;
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P_InstaThrust(dust, dust->angle, FixedMul(20*FRACUNIT, actor->scale));
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}
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actor->fuse = actor->tics; // disappear when this state ends.
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actor->fuse = actor->tics; // disappear when this state ends.
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// spawn a few physics explosions
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// spawn a few physics explosions
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