Merge branch 'landmine-explosion' into 'master'

Remove Landmine dust ring on explosion

See merge request KartKrew/Kart!495
This commit is contained in:
Sal 2021-12-16 16:16:36 +00:00
commit 4f6121cef2

View file

@ -14147,7 +14147,6 @@ void A_LandMineExplode(mobj_t *actor)
INT32 colour = SKINCOLOR_KETCHUP; // we spell words properly here
INT32 i;
mobj_t *smoldering;
mobj_t *dust;
if (LUA_CallAction(A_LANDMINEEXPLODE, actor))
return;
@ -14165,18 +14164,6 @@ void A_LandMineExplode(mobj_t *actor)
P_SetScale(smoldering, actor->scale);
smoldering->tics = TICRATE*3;
// Spawn a ring:
for (i = 0; i < 32; i++)
{
dust = P_SpawnMobj(actor->x, actor->y, actor->z, MT_SMOKE);
P_SetMobjState(dust, S_OPAQUESMOKE1);
dust->angle = (ANGLE_180/16) * i;
P_SetScale(dust, actor->scale);
dust->destscale = actor->scale*4;
dust->scalespeed = actor->scale/4;
P_InstaThrust(dust, dust->angle, FixedMul(20*FRACUNIT, actor->scale));
}
actor->fuse = actor->tics; // disappear when this state ends.
// spawn a few physics explosions