diff --git a/CMakeLists.txt b/CMakeLists.txt index e7c4de616..7995034d3 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -2,7 +2,7 @@ cmake_minimum_required(VERSION 3.0) # DO NOT CHANGE THIS SRB2 STRING! Some variable names depend on this string. # Version change is fine. project(SRB2 - VERSION 1.0.4 + VERSION 1.1.0 LANGUAGES C) if(${PROJECT_SOURCE_DIR} MATCHES ${PROJECT_BINARY_DIR}) diff --git a/appveyor.yml b/appveyor.yml index 10b658918..3d46cf6de 100644 --- a/appveyor.yml +++ b/appveyor.yml @@ -1,4 +1,4 @@ -version: 1.0.4.{branch}-{build} +version: 1.1.0.{branch}-{build} os: MinGW environment: @@ -29,7 +29,7 @@ environment: ############################## DPL_ENABLED: 0 DPL_TAG_ENABLED: 0 - DPL_INSTALLER_NAME: srb2kart-v104 + DPL_INSTALLER_NAME: srb2kart-v110 # Asset handling is barebones vs. Travis Deployer. We operate on 7z only. # Include the README files and the OpenGL batch in the main and patch archives. # The x86/x64 archives contain the DLL binaries. diff --git a/src/doomdef.h b/src/doomdef.h index 07761c60f..294510245 100644 --- a/src/doomdef.h +++ b/src/doomdef.h @@ -149,12 +149,13 @@ extern FILE *logstream; // most interface strings are ignored in development mode. // we use comprevision and compbranch instead. #else -#define VERSION 100 // Game version -#define SUBVERSION 4 // more precise version number -#define VERSIONSTRING "v1.0.4" -#define VERSIONSTRINGW L"v1.0.4" -// Hey! If you change this, add 1 to the MODVERSION below! -// Otherwise we can't force updates! +#define VERSION 110 // Game version +#define SUBVERSION 0 // more precise version number +#define VERSIONSTRING "v1.1" +#define VERSIONSTRINGW L"v1.1" +// Hey! If you change this, add 1 to the MODVERSION below! Otherwise we can't force updates! +// And change CMakeLists.txt, for CMake users! +// AND appveyor.yml, for the build bots! #endif // Does this version require an added patch file? @@ -221,7 +222,7 @@ extern FILE *logstream; // it's only for detection of the version the player is using so the MS can alert them of an update. // Only set it higher, not lower, obviously. // Note that we use this to help keep internal testing in check; this is why v2.1.0 is not version "1". -#define MODVERSION 4 +#define MODVERSION 5 // Filter consvars by version // To version config.cfg, MAJOREXECVERSION is set equal to MODVERSION automatically.