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Fix character select menu to use the new Color_Opposite array.
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@ -8083,7 +8083,7 @@ static void M_DrawSetupChoosePlayerMenu(void)
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col = charskin->prefcolor;
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#ifdef CHOOSEPLAYER_OPPOSITECOLOUR
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// Use the OPPOSITE of the character's skincolour
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col = Color_Opposite[(col - 1)*2];
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col = Color_Opposite[col - 1][0];
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#endif // CHOOSEPLAYER_OPPOSITECOLOUR
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// Make the translation colourmap
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