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https://github.com/KartKrewDev/RingRacers.git
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Don't use damage hitlag effects on a person when they "win" a ring sting exchange
Only applies to ring sting collision (no other types of damage touching), only applies to the person not getting stung. The person who is getting stung & sting trades are unaffected.
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97a503d2c2
commit
4ff50fe438
1 changed files with 15 additions and 4 deletions
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@ -483,7 +483,8 @@ boolean K_PvPTouchDamage(mobj_t *t1, mobj_t *t2)
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{
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boolean t1Condition = false;
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boolean t2Condition = false;
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boolean stung = false;
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boolean stungT1 = false;
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boolean stungT2 = false;
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// Grow damage
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t1Condition = (t1->scale > t2->scale + (mapobjectscale/8));
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@ -558,7 +559,7 @@ boolean K_PvPTouchDamage(mobj_t *t1, mobj_t *t2)
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if (t2->player->rings <= 0)
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{
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P_DamageMobj(t2, t1, t1, 1, DMG_STING);
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stung = true;
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stungT2 = true;
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}
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P_PlayerRingBurst(t2->player, 1);
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@ -569,11 +570,21 @@ boolean K_PvPTouchDamage(mobj_t *t1, mobj_t *t2)
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if (t1->player->rings <= 0)
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{
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P_DamageMobj(t1, t2, t2, 1, DMG_STING);
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stung = true;
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stungT1 = true;
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}
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P_PlayerRingBurst(t1->player, 1);
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}
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return stung;
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// No damage hitlag for stinging.
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if (stungT1 == true && stungT2 == false)
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{
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t2->eflags &= ~MFE_DAMAGEHITLAG;
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}
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else if (stungT2 == true && stungT1 == false)
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{
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t1->eflags &= ~MFE_DAMAGEHITLAG;
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}
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return (stungT1 || stungT2);
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}
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