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Add Hyudoro states
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3 changed files with 70 additions and 0 deletions
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@ -3973,6 +3973,9 @@ const char *const STATE_LIST[] = { // array length left dynamic for sanity testi
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"S_FLAMESHIELDLINE3",
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"S_FLAMESHIELDLINE3",
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"S_FLAMESHIELDFLASH",
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"S_FLAMESHIELDFLASH",
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// Caked-Up Booty-Sheet Ghost
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"S_HYUDORO",
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// The legend
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// The legend
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"S_SINK",
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"S_SINK",
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"S_SINK_SHIELD",
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"S_SINK_SHIELD",
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@ -5544,6 +5547,9 @@ const char *const MOBJTYPE_LIST[] = { // array length left dynamic for sanity t
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"MT_FLAMESHIELDPAPER",
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"MT_FLAMESHIELDPAPER",
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"MT_BUBBLESHIELDTRAP",
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"MT_BUBBLESHIELDTRAP",
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"MT_HYUDORO",
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"MT_HYUDORO_CENTER",
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"MT_SINK", // Kitchen Sink Stuff
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"MT_SINK", // Kitchen Sink Stuff
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"MT_SINK_SHIELD",
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"MT_SINK_SHIELD",
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"MT_SINKTRAIL",
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"MT_SINKTRAIL",
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57
src/info.c
57
src/info.c
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@ -569,6 +569,7 @@ char sprnames[NUMSPRITES + 1][5] =
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"FLMP", // Flame Shield paper sprites
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"FLMP", // Flame Shield paper sprites
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"FLML", // Flame Shield speed lines
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"FLML", // Flame Shield speed lines
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"FLMF", // Flame Shield flash
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"FLMF", // Flame Shield flash
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"HYUU", // Hyudoro
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"SINK", // Kitchen Sink
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"SINK", // Kitchen Sink
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"SITR", // Kitchen Sink Trail
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"SITR", // Kitchen Sink Trail
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"KBLN", // Battle Mode Bumper
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"KBLN", // Battle Mode Bumper
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@ -4529,6 +4530,8 @@ state_t states[NUMSTATES] =
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{SPR_FLML, FF_FULLBRIGHT|FF_PAPERSPRITE|FF_ANIMATE|14, 7, {NULL}, 6, 1, S_NULL}, // S_FLAMESHIELDLINE3
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{SPR_FLML, FF_FULLBRIGHT|FF_PAPERSPRITE|FF_ANIMATE|14, 7, {NULL}, 6, 1, S_NULL}, // S_FLAMESHIELDLINE3
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{SPR_FLMF, FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_NULL}, // S_FLAMESHIELDFLASH
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{SPR_FLMF, FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_NULL}, // S_FLAMESHIELDFLASH
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{SPR_HYUU, FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_NULL}, // S_HYUDORO
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{SPR_SINK, 0, 1, {A_SmokeTrailer}, MT_SINKTRAIL, 0, S_SINK}, // S_SINK
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{SPR_SINK, 0, 1, {A_SmokeTrailer}, MT_SINKTRAIL, 0, S_SINK}, // S_SINK
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{SPR_SINK, 0|FF_TRANS80|FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_SINK_SHIELD}, // S_SINK_SHIELD
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{SPR_SINK, 0|FF_TRANS80|FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_SINK_SHIELD}, // S_SINK_SHIELD
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{SPR_SITR, 0, 1, {NULL}, 0, 0, S_SINKTRAIL2}, // S_SINKTRAIL1
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{SPR_SITR, 0, 1, {NULL}, 0, 0, S_SINKTRAIL2}, // S_SINKTRAIL1
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@ -24521,6 +24524,60 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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S_NULL // raisestate
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S_NULL // raisestate
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},
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},
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{ // MT_HYUDORO
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-1, // doomednum
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S_HYUDORO, // spawnstate
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1000, // spawnhealth
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S_NULL, // seestate
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sfx_None, // seesound
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8, // reactiontime
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sfx_None, // attacksound
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S_NULL, // painstate
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0, // painchance
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sfx_None, // painsound
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S_NULL, // meleestate
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S_NULL, // missilestate
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S_NULL, // deathstate
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S_NULL, // xdeathstate
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sfx_None, // deathsound
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0, // speed
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64*FRACUNIT, // radius
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32*FRACUNIT, // height
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0, // display offset
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0, // mass
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0, // damage
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sfx_None, // activesound
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MF_NOGRAVITY|MF_DONTENCOREMAP, // flags
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S_NULL // raisestate
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},
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{ // MT_HYUDORO_CENTER
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-1, // doomednum
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S_INVISIBLE, // spawnstate
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1000, // spawnhealth
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S_NULL, // seestate
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sfx_None, // seesound
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8, // reactiontime
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sfx_None, // attacksound
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S_NULL, // painstate
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0, // painchance
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sfx_None, // painsound
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S_NULL, // meleestate
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S_NULL, // missilestate
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S_NULL, // deathstate
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S_NULL, // xdeathstate
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sfx_None, // deathsound
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0, // speed
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64*FRACUNIT, // radius
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32*FRACUNIT, // height
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0, // display offset
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0, // mass
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0, // damage
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sfx_None, // activesound
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MF_NOGRAVITY|MF_DONTENCOREMAP, // flags
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S_NULL // raisestate
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},
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{ // MT_SINK
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{ // MT_SINK
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-1, // doomednum
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-1, // doomednum
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S_SINK, // spawnstate
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S_SINK, // spawnstate
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@ -1117,6 +1117,7 @@ typedef enum sprite
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SPR_FLMP, // Flame Shield paper sprites
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SPR_FLMP, // Flame Shield paper sprites
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SPR_FLML, // Flame Shield speed lines
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SPR_FLML, // Flame Shield speed lines
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SPR_FLMF, // Flame Shield flash
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SPR_FLMF, // Flame Shield flash
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SPR_HYUU, // Hyudoro
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SPR_SINK, // Kitchen Sink
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SPR_SINK, // Kitchen Sink
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SPR_SITR, // Kitchen Sink Trail
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SPR_SITR, // Kitchen Sink Trail
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SPR_KBLN, // Battle Mode Bumper
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SPR_KBLN, // Battle Mode Bumper
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@ -4953,6 +4954,9 @@ typedef enum state
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S_FLAMESHIELDLINE3,
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S_FLAMESHIELDLINE3,
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S_FLAMESHIELDFLASH,
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S_FLAMESHIELDFLASH,
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// Caked-Up Booty-Sheet Ghost
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S_HYUDORO,
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// The legend
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// The legend
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S_SINK,
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S_SINK,
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S_SINK_SHIELD,
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S_SINK_SHIELD,
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@ -6561,6 +6565,9 @@ typedef enum mobj_type
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MT_FLAMESHIELDPAPER,
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MT_FLAMESHIELDPAPER,
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MT_BUBBLESHIELDTRAP,
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MT_BUBBLESHIELDTRAP,
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MT_HYUDORO,
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MT_HYUDORO_CENTER,
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MT_SINK, // Kitchen Sink Stuff
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MT_SINK, // Kitchen Sink Stuff
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MT_SINK_SHIELD,
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MT_SINK_SHIELD,
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MT_SINKTRAIL,
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MT_SINKTRAIL,
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