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Fuck up turning even more
- Lose control of turning for 2 tics instead of 1. - Drift angle is also increased (less inward).
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1 changed files with 2 additions and 2 deletions
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@ -1866,10 +1866,10 @@ static void P_3dMovement(player_t *player)
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oldMagnitude = R_PointToDist2(player->mo->momx - player->cmomx, player->mo->momy - player->cmomy, 0, 0);
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if (player->kartstuff[k_drift] != 0)
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movepushangle = player->mo->angle-(ANGLE_45/5)*player->kartstuff[k_drift];
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movepushangle = player->mo->angle-(ANGLE_45/(player->stairjank ? 4 : 5))*player->kartstuff[k_drift];
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else if (player->kartstuff[k_spinouttimer] || player->kartstuff[k_wipeoutslow]) // if spun out, use the boost angle
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movepushangle = (angle_t)player->kartstuff[k_boostangle];
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else if (player->stairjank && leveltime & 1)
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else if (player->stairjank && leveltime & 3)
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movepushangle = R_PointToAngle2(0, 0,
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player->mo->momx, player->mo->momy);
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else
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