Fuck up turning even more

- Lose control of turning for 2 tics instead of 1.
- Drift angle is also increased (less inward).
This commit is contained in:
James R 2021-04-10 04:22:44 -07:00
parent 2b173f1ec0
commit 50c198cc0f

View file

@ -1866,10 +1866,10 @@ static void P_3dMovement(player_t *player)
oldMagnitude = R_PointToDist2(player->mo->momx - player->cmomx, player->mo->momy - player->cmomy, 0, 0);
if (player->kartstuff[k_drift] != 0)
movepushangle = player->mo->angle-(ANGLE_45/5)*player->kartstuff[k_drift];
movepushangle = player->mo->angle-(ANGLE_45/(player->stairjank ? 4 : 5))*player->kartstuff[k_drift];
else if (player->kartstuff[k_spinouttimer] || player->kartstuff[k_wipeoutslow]) // if spun out, use the boost angle
movepushangle = (angle_t)player->kartstuff[k_boostangle];
else if (player->stairjank && leveltime & 1)
else if (player->stairjank && leveltime & 3)
movepushangle = R_PointToAngle2(0, 0,
player->mo->momx, player->mo->momy);
else