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Faster moving players hit monitors harder
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1 changed files with 13 additions and 4 deletions
17
src/k_kart.c
17
src/k_kart.c
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@ -624,13 +624,22 @@ static fixed_t K_PlayerWeight(mobj_t *mobj, mobj_t *against)
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// from causing super crazy bumps.
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fixed_t spd = K_GetKartSpeed(mobj->player, false, true);
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fixed_t speedfactor = 8 * mapobjectscale;
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weight = (mobj->player->kartweight) * FRACUNIT;
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if (mobj->player->speed > spd)
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weight += FixedDiv((mobj->player->speed - spd), 8 * mapobjectscale);
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if (against && against->type == MT_MONITOR)
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{
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speedfactor /= 5; // speed matters more
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}
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else
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{
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if (mobj->player->itemtype == KITEM_BUBBLESHIELD)
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weight += 9*FRACUNIT;
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}
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if (mobj->player->itemtype == KITEM_BUBBLESHIELD)
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weight += 9*FRACUNIT;
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if (mobj->player->speed > spd)
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weight += FixedDiv((mobj->player->speed - spd), speedfactor);
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}
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return weight;
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