Expose K_PlayerBaseFriction to Lua

This commit is contained in:
JugadorXEI 2025-08-09 17:26:29 +02:00
parent d497c64faf
commit 50e277cf50

View file

@ -4636,6 +4636,17 @@ static int lib_kSliptiding(lua_State *L)
return 1;
}
static int lib_kPlayerBaseFriction(lua_State *L)
{
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
fixed_t friction = luaL_optinteger(L, 2, ORIG_FRICTION);
INLEVEL
if (!player)
return LUA_ErrInvalid(L, "player_t");
lua_pushfixed(L, K_PlayerBaseFriction(player, friction));
return 1;
}
static int lib_kGetCollideAngle(lua_State *L)
{
mobj_t *t1 = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
@ -5111,6 +5122,7 @@ static luaL_Reg lib[] = {
{"K_UpdateMobjItemOverlay",lib_kUpdateMobjItemOverlay},
{"K_PlayerEBrake",lib_kPlayerEBrake},
{"K_Sliptiding",lib_kSliptiding},
{"K_PlayerBaseFriction",lib_kPlayerBaseFriction},
{"K_GetCollideAngle",lib_kGetCollideAngle},
{"K_AddHitLag",lib_kAddHitLag},