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Make overlays offset by floorclip
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2 changed files with 5 additions and 0 deletions
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@ -7759,6 +7759,10 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
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{
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{
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K_SpawnBrakeVisuals(player);
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K_SpawnBrakeVisuals(player);
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}
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}
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else
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{
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player->mo->spriteyoffset = 0;
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}
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K_HandleDelayedHitByEm(player);
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K_HandleDelayedHitByEm(player);
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}
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}
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@ -1069,6 +1069,7 @@ void K_UpdateTerrainOverlay(mobj_t *mo)
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}
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}
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}
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}
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mo->terrainOverlay->spriteyoffset = -mo->terrain->floorClip;
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mo->terrainOverlay->color = o->color;
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mo->terrainOverlay->color = o->color;
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K_SetTerrainOverlayState(mo, act, st);
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K_SetTerrainOverlayState(mo, act, st);
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