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Menu music plays after credits (fixes #189)
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@ -1593,6 +1593,7 @@ void F_StartGameEnd(void)
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V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 31);
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F_WipeEndScreen();
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F_RunWipe(wipe_level_toblack, wipedefs[wipe_level_toblack], false, "FADEMAP0", false, false);
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Music_Stop("credits");
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nextmap = NEXTMAP_TITLE;
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G_EndGame();
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