From 50fe3a728cf32157d2a4292a89275fd48a59c3b5 Mon Sep 17 00:00:00 2001 From: SteelT Date: Tue, 22 Sep 2020 23:03:00 -0400 Subject: [PATCH] Fix M_DrawSetupMultiPlayerMenu crashing trying to draw null face graphics. --- src/m_menu.c | 9 +++++---- 1 file changed, 5 insertions(+), 4 deletions(-) diff --git a/src/m_menu.c b/src/m_menu.c index 606749462..a974f4361 100644 --- a/src/m_menu.c +++ b/src/m_menu.c @@ -9560,7 +9560,7 @@ static void M_DrawSetupMultiPlayerMenu(void) INT32 offx = 8, offy = 8; patch_t *cursor; static UINT8 cursorframe = 0; - //patch_t *face; + patch_t *face; UINT8 *colmap; if (skullAnimCounter % 4 == 0) @@ -9577,19 +9577,20 @@ static void M_DrawSetupMultiPlayerMenu(void) if (!(k++)) { scale = FRACUNIT; - //face = faceprefix[col][FACE_WANTED]; + face = faceprefix[col][FACE_WANTED]; offx = 12; offy = 0; } else { scale = FRACUNIT/2; - //face = faceprefix[col][FACE_RANK]; + face = faceprefix[col][FACE_RANK]; offx = 8; offy = 8; } colmap = R_GetTranslationColormap(col, setupm_fakecolor->color, GTC_MENUCACHE); - //V_DrawFixedPatch((x+offx)<= numskins)