From b4075a7446f7df52a69ab55b0a501fc6ba796ad4 Mon Sep 17 00:00:00 2001 From: Antonio Martinez Date: Wed, 25 Jun 2025 14:09:57 -0400 Subject: [PATCH] Remove Ball Hog missiles when exploding --- src/p_enemy.c | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/p_enemy.c b/src/p_enemy.c index 3006b7369..788103dcd 100644 --- a/src/p_enemy.c +++ b/src/p_enemy.c @@ -12206,6 +12206,8 @@ void A_BallhogExplode(mobj_t *actor) mo2->destscale = mo2->scale; P_SetTarget(&mo2->target, actor->target); S_StartSound(mo2, actor->info->deathsound); + + actor->fuse = 1; return; }