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Messed up sprite name
Changed it from a duplicate hitlag sprite to instawhip-reject name
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1 changed files with 1 additions and 1 deletions
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@ -4023,7 +4023,7 @@ state_t states[NUMSTATES] =
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{SPR_NULL, 0, 0, {A_PlaySound}, sfx_s3ka0, 2, S_INSTAWHIP_RECHARGE3}, // S_INSTAWHIP_RECHARGE2
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{SPR_NULL, 0, 0, {A_PlaySound}, sfx_s3ka0, 2, S_INSTAWHIP_RECHARGE3}, // S_INSTAWHIP_RECHARGE2
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{SPR_WPRE, FF_FULLBRIGHT|FF_FLOORSPRITE|FF_ANIMATE|0, 36, {NULL}, 17, 2, S_INSTAWHIP_RECHARGE4}, // S_INSTAWHIP_RECHARGE3
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{SPR_WPRE, FF_FULLBRIGHT|FF_FLOORSPRITE|FF_ANIMATE|0, 36, {NULL}, 17, 2, S_INSTAWHIP_RECHARGE4}, // S_INSTAWHIP_RECHARGE3
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{SPR_NULL, 0, 0, {A_PlaySound}, sfx_s3k7c, 2, S_NULL}, // S_INSTAWHIP_RECHARGE4
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{SPR_NULL, 0, 0, {A_PlaySound}, sfx_s3k7c, 2, S_NULL}, // S_INSTAWHIP_RECHARGE4
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{SPR_HFXX, FF_ANIMATE, 9, {NULL}, 8, 1, S_NULL}, // S_INSTAWHIP_REJECT
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{SPR_WPRJ, FF_ANIMATE, 9, {NULL}, 8, 1, S_NULL}, // S_INSTAWHIP_REJECT
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{SPR_GRNG, FF_FULLBRIGHT|FF_PAPERSPRITE|0, -1, {NULL}, 0, 0, S_NULL}, // S_BLOCKRING
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{SPR_GRNG, FF_FULLBRIGHT|FF_PAPERSPRITE|0, -1, {NULL}, 0, 0, S_NULL}, // S_BLOCKRING
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{SPR_GBDY, FF_FULLBRIGHT|FF_ANIMATE|0, -1, {NULL}, 4, 2, S_NULL}, // S_BLOCKBODY
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{SPR_GBDY, FF_FULLBRIGHT|FF_ANIMATE|0, -1, {NULL}, 4, 2, S_NULL}, // S_BLOCKBODY
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