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Only allow explicitly living players to trigger sector specials
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@ -4395,7 +4395,7 @@ void P_ProcessSpecialSector(player_t *player, sector_t *sector, sector_t *rovers
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// Ignore dead players.
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// If this strange phenomenon could be potentially used in levels,
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// TODO: modify this to accommodate for it.
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if (player->playerstate == PST_DEAD)
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if (player->playerstate != PST_LIVE)
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return;
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// Conveyor stuff
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