WIP: no early items

This commit is contained in:
Antonio Martinez 2025-05-13 12:39:16 -04:00
parent a323365ce2
commit 5129250e48
7 changed files with 29 additions and 0 deletions

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@ -727,6 +727,8 @@ struct player_t
UINT8 justDI; // Turn-lockout timer to briefly prevent unintended turning after DI, resets when actionable or no input UINT8 justDI; // Turn-lockout timer to briefly prevent unintended turning after DI, resets when actionable or no input
boolean flipDI; // Bananas flip the DI direction. Was a bug, but it made bananas much more interesting. boolean flipDI; // Bananas flip the DI direction. Was a bug, but it made bananas much more interesting.
boolean cangrabitems;
SINT8 drift; // (-5 to 5) - Drifting Left or Right, plus a bigger counter = sharper turn SINT8 drift; // (-5 to 5) - Drifting Left or Right, plus a bigger counter = sharper turn
fixed_t driftcharge; // Charge your drift so you can release a burst of speed fixed_t driftcharge; // Charge your drift so you can release a burst of speed
UINT16 driftboost; // (0 to 125 baseline) - Boost you get from drifting UINT16 driftboost; // (0 to 125 baseline) - Boost you get from drifting

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@ -2241,6 +2241,8 @@ void G_PlayerReborn(INT32 player, boolean betweenmaps)
UINT8 botdiffincrease; UINT8 botdiffincrease;
boolean botrival; boolean botrival;
boolean cangrabitems;
SINT8 xtralife; SINT8 xtralife;
uint8_t public_key[PUBKEYLENGTH]; uint8_t public_key[PUBKEYLENGTH];
@ -2342,6 +2344,8 @@ void G_PlayerReborn(INT32 player, boolean betweenmaps)
bot = players[player].bot; bot = players[player].bot;
botdifficulty = players[player].botvars.difficulty; botdifficulty = players[player].botvars.difficulty;
cangrabitems = players[player].cangrabitems;
botdiffincrease = players[player].botvars.diffincrease; botdiffincrease = players[player].botvars.diffincrease;
botrival = players[player].botvars.rival; botrival = players[player].botvars.rival;
@ -2567,6 +2571,8 @@ void G_PlayerReborn(INT32 player, boolean betweenmaps)
p->charflags = charflags; p->charflags = charflags;
p->lastfakeskin = lastfakeskin; p->lastfakeskin = lastfakeskin;
p->cangrabitems = cangrabitems;
memcpy(players[player].availabilities, availabilities, sizeof(availabilities)); memcpy(players[player].availabilities, availabilities, sizeof(availabilities));
p->followitem = followitem; p->followitem = followitem;

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@ -4235,6 +4235,7 @@ void K_CheckpointCrossAward(player_t *player)
return; return;
player->exp += K_GetExpAdjustment(player); player->exp += K_GetExpAdjustment(player);
player->cangrabitems = true;
K_AwardPlayerRings(player, (player->bot ? 20 : 10), true); K_AwardPlayerRings(player, (player->bot ? 20 : 10), true);
} }

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@ -264,6 +264,8 @@ static int player_get(lua_State *L)
lua_pushinteger(L, plr->justDI); lua_pushinteger(L, plr->justDI);
else if (fastcmp(field,"flipdi")) else if (fastcmp(field,"flipdi"))
lua_pushboolean(L, plr->flipDI); lua_pushboolean(L, plr->flipDI);
else if (fastcmp(field,"cangrabitems"))
lua_pushboolean(L, plr->cangrabitems);
else if (fastcmp(field,"analoginput")) else if (fastcmp(field,"analoginput"))
lua_pushboolean(L, plr->analoginput); lua_pushboolean(L, plr->analoginput);
else if (fastcmp(field,"transfer")) else if (fastcmp(field,"transfer"))
@ -876,6 +878,8 @@ static int player_set(lua_State *L)
plr->justDI = luaL_checkinteger(L, 3); plr->justDI = luaL_checkinteger(L, 3);
else if (fastcmp(field,"flipdi")) else if (fastcmp(field,"flipdi"))
plr->flipDI = luaL_checkboolean(L, 3); plr->flipDI = luaL_checkboolean(L, 3);
else if (fastcmp(field,"cangrabitems"))
plr->cangrabitems = luaL_checkboolean(L, 3);
else if (fastcmp(field,"incontrol")) else if (fastcmp(field,"incontrol"))
plr->incontrol = luaL_checkinteger(L, 3); plr->incontrol = luaL_checkinteger(L, 3);
else if (fastcmp(field,"progressivethrust")) else if (fastcmp(field,"progressivethrust"))

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@ -112,6 +112,15 @@ void Obj_RandomItemVisuals(mobj_t *mobj)
ItemBoxScaling(mobj); ItemBoxScaling(mobj);
item_vfxtimer(mobj)++; item_vfxtimer(mobj)++;
for (UINT8 i = 0; i <= r_splitscreen; i++)
{
UINT32 flag = K_GetPlayerDontDrawFlag(&players[displayplayers[i]]);
if (!players[displayplayers[i]].cangrabitems)
mobj->renderflags |= flag;
else
mobj->renderflags &= ~(flag);
}
if (mobj->type != MT_RANDOMITEM) if (mobj->type != MT_RANDOMITEM)
return; return;

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@ -128,6 +128,9 @@ boolean P_CanPickupItem(player_t *player, UINT8 weapon)
if (weapon != 2 && player->instaWhipCharge) if (weapon != 2 && player->instaWhipCharge)
return false; return false;
if (weapon == 1 && !player->cangrabitems)
return false;
if (weapon) if (weapon)
{ {
// Item slot already taken up // Item slot already taken up

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@ -459,6 +459,8 @@ static void P_NetArchivePlayers(savebuffer_t *save)
WRITEUINT8(save->p, players[i].justDI); WRITEUINT8(save->p, players[i].justDI);
WRITEUINT8(save->p, players[i].flipDI); WRITEUINT8(save->p, players[i].flipDI);
WRITEUINT8(save->p, players[i].cangrabitems);
WRITESINT8(save->p, players[i].drift); WRITESINT8(save->p, players[i].drift);
WRITEFIXED(save->p, players[i].driftcharge); WRITEFIXED(save->p, players[i].driftcharge);
WRITEUINT16(save->p, players[i].driftboost); WRITEUINT16(save->p, players[i].driftboost);
@ -1097,6 +1099,8 @@ static void P_NetUnArchivePlayers(savebuffer_t *save)
players[i].justDI = READUINT8(save->p); players[i].justDI = READUINT8(save->p);
players[i].flipDI = (boolean)READUINT8(save->p); players[i].flipDI = (boolean)READUINT8(save->p);
players[i].cangrabitems = (boolean)READUINT8(save->p);
players[i].drift = READSINT8(save->p); players[i].drift = READSINT8(save->p);
players[i].driftcharge = READFIXED(save->p); players[i].driftcharge = READFIXED(save->p);
players[i].driftboost = READUINT16(save->p); players[i].driftboost = READUINT16(save->p);