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Only toggle keyboardTyping when input key is valid
Fixes unintended toggles to virtual keyboard
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parent
0201d90d21
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518366d567
1 changed files with 2 additions and 2 deletions
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@ -237,7 +237,7 @@ void M_MenuTypingInput(INT32 key)
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if (!menutyping.keyboardtyping) // controller inputs
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{
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// we pressed a keyboard input that's not any of our buttons
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if (M_IsTypingKey(key) && menucmd[pid].dpad_lr == 0 && menucmd[pid].dpad_ud == 0
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if (key >= 0 && M_IsTypingKey(key) && menucmd[pid].dpad_lr == 0 && menucmd[pid].dpad_ud == 0
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&& !(menucmd[pid].buttons & MBT_A)
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&& !(menucmd[pid].buttons & MBT_B)
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&& !(menucmd[pid].buttons & MBT_C)
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@ -252,7 +252,7 @@ void M_MenuTypingInput(INT32 key)
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else // Keyboard inputs.
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{
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// On the flipside, if we're pressing any keyboard input, switch to controller inputs.
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if (!M_IsTypingKey(key) && (
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if (key >= 0 && !M_IsTypingKey(key) && (
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M_MenuButtonPressed(pid, MBT_A)
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|| M_MenuButtonPressed(pid, MBT_B)
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|| M_MenuButtonPressed(pid, MBT_C)
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