From 5192c56d13ac7d35ee8b08baabb8e05904957e47 Mon Sep 17 00:00:00 2001 From: James R Date: Wed, 29 Dec 2021 22:25:04 -0800 Subject: [PATCH] Check to sting player before removing one ring --- src/k_collide.c | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/src/k_collide.c b/src/k_collide.c index 96fe30182..9c722e548 100644 --- a/src/k_collide.c +++ b/src/k_collide.c @@ -537,24 +537,24 @@ boolean K_PvPTouchDamage(mobj_t *t1, mobj_t *t2) if (t1Condition == true) { - P_PlayerRingBurst(t2->player, 1); - if (t2->player->rings <= 0) { P_DamageMobj(t2, t1, t1, 1, DMG_STING); stung = true; } + + P_PlayerRingBurst(t2->player, 1); } if (t2Condition == true) { - P_PlayerRingBurst(t1->player, 1); - if (t1->player->rings <= 0) { P_DamageMobj(t1, t2, t2, 1, DMG_STING); stung = true; } + + P_PlayerRingBurst(t1->player, 1); } return stung;