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I guess we're just doing everything on vibes now huh
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@ -755,7 +755,7 @@ extern int
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// Exp
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#define EXP_STABLERATE 3*FRACUNIT/10 // how low is your placement before losing XP? 4*FRACUNIT/10 = top 40% of race will gain
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#define EXP_POWER 2*FRACUNIT/100 // adjust to change overall xp volatility
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#define EXP_POWER 3*FRACUNIT/100 // adjust to change overall xp volatility
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#define EXP_MIN 25 // The min value target
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#define EXP_TARGET 120 // Used for grading ...
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#define EXP_MAX 120 // The max value displayed by the hud and in the tally screen and GP results screen
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