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Disable charging drift sparks in bounce pad state
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1 changed files with 1 additions and 1 deletions
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@ -6609,7 +6609,7 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
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}
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}
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K_KartDrift(player, onground);
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K_KartDrift(player, P_IsObjectOnGround(player->mo)); // Not using onground, since we don't want this affected by spring pads
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// Quick Turning
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// You can't turn your kart when you're not moving.
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