Disable charging drift sparks in bounce pad state

This commit is contained in:
TehRealSalt 2019-10-26 23:11:19 -04:00
parent addb0d0a66
commit 522959e762

View file

@ -6609,7 +6609,7 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
}
}
K_KartDrift(player, onground);
K_KartDrift(player, P_IsObjectOnGround(player->mo)); // Not using onground, since we don't want this affected by spring pads
// Quick Turning
// You can't turn your kart when you're not moving.