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Merge branch 'no-respawn-sonicboom-fx' into 'master'
Don't do sonicboom fx during respawn/lightsnake See merge request kart-krew-dev/ring-racers-internal!2932
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commit
5284dba540
1 changed files with 15 additions and 13 deletions
28
src/p_mobj.c
28
src/p_mobj.c
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@ -8016,26 +8016,28 @@ static boolean P_MobjRegularThink(mobj_t *mobj)
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fixed_t percentvisible = 0;
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if (myspeed > minspeed)
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boolean not_respawning = player->respawn.state == RESPAWNST_NONE;
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if (not_respawning && myspeed > minspeed)
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{
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percentvisible = min(FRACUNIT, FixedDiv(myspeed - minspeed, maxspeed - minspeed));
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}
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if (myspeed >= maxspeed || player->tripwireLeniency)
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if (not_respawning && (myspeed >= maxspeed || player->tripwireLeniency))
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{
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player->subsonicleniency++; // Subsonic visual stays for a bit during tripwire leniency
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if(player->subsonicleniency == 1 && player->tripwireLeniency && myspeed >= maxspeed && !S_SoundPlaying(player->mo, sfx_gsha7)) // Don't play during superring too
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if (player->subsonicleniency == 1 && player->tripwireLeniency && myspeed >= maxspeed && !S_SoundPlaying(player->mo, sfx_gsha7)) // Don't play during superring too
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{
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mobj_t *boost = P_SpawnMobjFromMobj(player->mo, 0, 0, player->mo->height/2, MT_SONICBOOM);
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boost->momx = player->mo->momx/2;
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boost->momy = player->mo->momy/2;
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boost->momz = player->mo->momz/2;
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boost->angle = player->mo->angle + ANGLE_90;
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boost->scalespeed = boost->scale;
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boost->destscale = boost->scale*8;
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//sonicboom->color = SKINCOLOR_WHITE;
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boost->fuse = 8;
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mobj_t *boost = P_SpawnMobjFromMobj(player->mo, 0, 0, player->mo->height/2, MT_SONICBOOM);
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boost->momx = player->mo->momx/2;
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boost->momy = player->mo->momy/2;
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boost->momz = player->mo->momz/2;
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boost->angle = player->mo->angle + ANGLE_90;
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boost->scalespeed = boost->scale;
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boost->destscale = boost->scale*8;
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//sonicboom->color = SKINCOLOR_WHITE;
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boost->fuse = 8;
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}
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}
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else
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@ -8120,7 +8122,7 @@ static boolean P_MobjRegularThink(mobj_t *mobj)
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// Alright, let's just handle all the sfx down here
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boolean not_invinc_or_grow = player->invincibilitytimer == 0 && player->growshrinktimer <= 0;
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if (P_IsDisplayPlayer(player) && not_invinc_or_grow)
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if (P_IsDisplayPlayer(player) && not_invinc_or_grow && not_respawning)
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{
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UINT8 MIN_VOLUME = 25;
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UINT8 MAX_VOLUME = 75;
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