From 528ee29f2fa5f8a87489729cd8d45e922d5d8496 Mon Sep 17 00:00:00 2001 From: Sally Coolatta Date: Sat, 18 Dec 2021 23:30:57 -0500 Subject: [PATCH] Use mobjzmovement for footsteps --- src/k_terrain.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/k_terrain.c b/src/k_terrain.c index 4f9f63cbf..d94acb886 100644 --- a/src/k_terrain.c +++ b/src/k_terrain.c @@ -560,7 +560,7 @@ static void K_SpawnFootstepParticle(mobj_t *mo, t_footstep_t *fs) dust->momx = mo->momx; dust->momy = mo->momy; - dust->momz = mo->momz; + dust->momz = P_GetMobjZMovement(mo) / 2; momentum = P_AproxDistance(mo->momx, mo->momy) / 2; dust->momx += FixedMul(momentum, FINECOSINE(pushAngle >> ANGLETOFINESHIFT));