mirror of
https://github.com/KartKrewDev/RingRacers.git
synced 2025-10-30 08:01:28 +00:00
Merge branch 'master' of https://git.do.srb2.org/KartKrew/Kart into conditions-cascading
This commit is contained in:
commit
5296ab1397
14 changed files with 237 additions and 32 deletions
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@ -479,6 +479,7 @@ static void COM_TokenizeString(char *ptext)
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Z_Free(com_argv[i]);
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com_argc = 0;
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Z_Free(com_args);
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||||
com_args = NULL;
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||||
com_flags = 0;
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||||
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||||
|
|
@ -502,7 +503,7 @@ static void COM_TokenizeString(char *ptext)
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break;
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||||
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||||
if (com_argc == 1)
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com_args = ptext;
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com_args = COM_Purge(Z_StrDup(ptext), NULL);
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||||
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ptext = COM_Parse(ptext);
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if (ptext == NULL)
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|
|
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|||
|
|
@ -1955,6 +1955,9 @@ static boolean CL_ServerConnectionTicker(const char *tmpsave, tic_t *oldtic, tic
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{
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||||
I_OsPolling();
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||||
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||||
I_NewTwodeeFrame();
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||||
I_NewImguiFrame();
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// Needs to be updated here for M_DrawEggaChannel
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renderdeltatics = FRACUNIT;
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rendertimefrac = FRACUNIT;
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|
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12
src/d_main.c
12
src/d_main.c
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@ -803,8 +803,11 @@ void D_SRB2Loop(void)
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HW3S_BeginFrameUpdate();
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#endif
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||||
if (rendermode != render_none)
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||||
{
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I_NewTwodeeFrame();
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I_NewImguiFrame();
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}
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if (realtics > 0 || singletics)
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{
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@ -1500,8 +1503,11 @@ void D_SRB2Main(void)
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CONS_Printf("I_StartupGraphics()...\n");
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I_StartupGraphics();
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if (rendermode != render_none)
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{
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I_NewTwodeeFrame();
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I_NewImguiFrame();
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||||
}
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||||
#ifdef HWRENDER
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// Lactozilla: Add every hardware mode CVAR and CCMD.
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@ -1642,6 +1648,10 @@ void D_SRB2Main(void)
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I_Error("Bad '%s' level warp.\n"
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#if defined (_WIN32)
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"Are you using MSDOS 8.3 filenames in Zone Builder?\n"
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"\n"
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"To check: edit the Ring Racers game configuration in Zone Builder.\n"
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"Go to the Testing tab and make sure \"Use short paths and file names\" is turned off.\n"
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"(The option is hidden by default. Check \"Customize parameters\" to show it.)\n"
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#endif
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, word);
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}
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@ -1652,7 +1662,7 @@ void D_SRB2Main(void)
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}
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{
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if (!M_CheckParm("-server"))
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if (!M_CheckParm("-server") && !M_CheckParm("-dedicated"))
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{
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G_SetUsedCheats();
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@ -226,6 +226,8 @@ static void Command_Schedule_List(void);
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static void Command_Automate_Set(void);
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static void Command_Eval(void);
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// =========================================================================
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// CLIENT VARIABLES
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// =========================================================================
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@ -492,7 +494,7 @@ consvar_t cv_rollingdemos = CVAR_INIT ("rollingdemos", "On", CV_SAVE, CV_OnOff,
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static CV_PossibleValue_t pointlimit_cons_t[] = {{1, "MIN"}, {MAXSCORE, "MAX"}, {0, "None"}, {-1, "Default"}, {0, NULL}};
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consvar_t cv_pointlimit = CVAR_INIT ("pointlimit", "Default", CV_NETVAR|CV_CALL|CV_NOINIT, pointlimit_cons_t, PointLimit_OnChange);
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static CV_PossibleValue_t timelimit_cons_t[] = {{1, "MIN"}, {30, "MAX"}, {0, "None"}, {-1, "Default"}, {0, NULL}};
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static CV_PossibleValue_t timelimit_cons_t[] = {{1, "MIN"}, {30*60, "MAX"}, {0, "None"}, {-1, "Default"}, {0, NULL}};
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consvar_t cv_timelimit = CVAR_INIT ("timelimit", "Default", CV_NETVAR|CV_CALL|CV_NOINIT, timelimit_cons_t, TimeLimit_OnChange);
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static CV_PossibleValue_t numlaps_cons_t[] = {{1, "MIN"}, {MAX_LAPS, "MAX"}, {0, "Map default"}, {0, NULL}};
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@ -745,6 +747,8 @@ void D_RegisterServerCommands(void)
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COM_AddCommand("automate_set", Command_Automate_Set);
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COM_AddCommand("eval", Command_Eval);
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// for master server connection
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AddMServCommands();
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||||
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@ -1083,6 +1087,7 @@ void D_RegisterClientCommands(void)
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COM_AddCommand("god", Command_CheatGod_f);
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COM_AddCommand("setrings", Command_Setrings_f);
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COM_AddCommand("setlives", Command_Setlives_f);
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COM_AddCommand("setscore", Command_Setscore_f);
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COM_AddCommand("devmode", Command_Devmode_f);
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COM_AddCommand("savecheckpoint", Command_Savecheckpoint_f);
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COM_AddCommand("scale", Command_Scale_f);
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@ -2051,6 +2056,10 @@ void D_Cheat(INT32 playernum, INT32 cheat, ...)
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COPY(WRITESINT8, int);
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COPY(WRITEUINT8, unsigned int);
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break;
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||||
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||||
case CHEAT_SCORE:
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COPY(WRITEUINT32, UINT32);
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||||
break;
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||||
}
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||||
|
||||
#undef COPY
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|
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@ -5029,7 +5038,7 @@ static void TimeLimit_OnChange(void)
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break;
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||||
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||||
default:
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CONS_Printf(M_GetText("Time limit has been set to %d minute%s.\n"), cv_timelimit.value,cv_timelimit.value == 1 ? "" : "s");
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CONS_Printf(M_GetText("Time limit has been set to %d second%s.\n"), cv_timelimit.value,cv_timelimit.value == 1 ? "" : "s");
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}
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timelimitintics = K_TimeLimitForGametype();
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@ -5051,7 +5060,7 @@ static void TimeLimit_OnChange(void)
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break;
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default:
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CONS_Printf(M_GetText("Time limit will be %d minute%s next round.\n"), cv_timelimit.value,cv_timelimit.value == 1 ? "" : "s");
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CONS_Printf(M_GetText("Time limit will be %d second%s next round.\n"), cv_timelimit.value,cv_timelimit.value == 1 ? "" : "s");
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||||
}
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||||
}
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||||
}
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||||
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@ -5739,6 +5748,15 @@ static void Got_Cheat(UINT8 **cp, INT32 playernum)
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break;
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||||
}
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||||
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||||
case CHEAT_SCORE: {
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UINT32 score = READUINT32(*cp);
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player->roundscore = score;
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||||
CV_CheaterWarning(targetPlayer, va("score = %u", score));
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||||
break;
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||||
}
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||||
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||||
case NUMBER_OF_CHEATS:
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break;
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||||
}
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||||
|
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@ -6114,6 +6132,18 @@ static void Command_Automate_Set(void)
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SendNetXCmd(XD_AUTOMATE, buf, buf_p - buf);
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||||
}
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||||
|
||||
static void Command_Eval(void)
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||||
{
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||||
const char *args = COM_Args();
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||||
|
||||
if (args)
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||||
{
|
||||
const fixed_t n = LUA_EvalMath(args);
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||||
|
||||
CONS_Printf("%f (%d)\n", FixedToFloat(n), n);
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}
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||||
}
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||||
|
||||
/** Makes a change to ::cv_forceskin take effect immediately.
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||||
*
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||||
* \sa Command_SetForcedSkin_f, cv_forceskin, forcedskin
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||||
|
|
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|||
|
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@ -1088,6 +1088,13 @@ static void G_DoAnglePrediction(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer, p
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|||
{
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||||
angle_t angleChange = 0;
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||||
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||||
// Chasecam stops in these situations, so local cam should stop too.
|
||||
// Otherwise it'll jerk when it resumes.
|
||||
if (player->playerstate == PST_DEAD)
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||||
return;
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||||
if (player->mo != NULL && !P_MobjWasRemoved(player->mo) && player->mo->hitlag > 0)
|
||||
return;
|
||||
|
||||
while (realtics > 0)
|
||||
{
|
||||
localsteering[ssplayer - 1] = K_UpdateSteeringValue(localsteering[ssplayer - 1], cmd->turning);
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||||
|
|
|
|||
|
|
@ -11347,7 +11347,7 @@ tic_t K_TimeLimitForGametype(void)
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|||
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||||
if (cv_timelimit.value != -1)
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||||
{
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||||
return cv_timelimit.value * (60*TICRATE);
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||||
return cv_timelimit.value * TICRATE;
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||||
}
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||||
|
||||
// No time limit for Break the Capsules FREE PLAY
|
||||
|
|
|
|||
|
|
@ -699,6 +699,10 @@ fixed_t LUA_EvalMath(const char *word)
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|||
lua_pushboolean(L, true);
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||||
lua_call(L, 1, 0);
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||||
|
||||
lua_pushcfunction(L, LUA_MathLib);
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||||
lua_pushboolean(L, true);
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||||
lua_call(L, 1, 0);
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||||
|
||||
// change ^ into ^^ for Lua.
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||||
strcpy(buf, "return ");
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||||
b = buf+strlen(buf);
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||||
|
|
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|||
|
|
@ -763,6 +763,14 @@ void Command_Setlives_f(void)
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D_Cheat(consoleplayer, CHEAT_LIVES, atoi(COM_Argv(1)));
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}
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void Command_Setscore_f(void)
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{
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REQUIRE_CHEATS;
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REQUIRE_INLEVEL;
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D_Cheat(consoleplayer, CHEAT_SCORE, atoi(COM_Argv(1)));
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}
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||||
void Command_Grayscale_f(void)
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||||
{
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||||
REQUIRE_CHEATS;
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|
|
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|||
|
|
@ -35,6 +35,7 @@ typedef enum {
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|||
CHEAT_RELATIVE_TELEPORT,
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CHEAT_DEVMODE,
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CHEAT_GIVEITEM,
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CHEAT_SCORE,
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|
||||
NUMBER_OF_CHEATS
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} cheat_t;
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|
@ -71,6 +72,7 @@ void Command_CheatGod_f(void);
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void Command_Savecheckpoint_f(void);
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void Command_Setrings_f(void);
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void Command_Setlives_f(void);
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void Command_Setscore_f(void);
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void Command_Devmode_f(void);
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void Command_Scale_f(void);
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void Command_Gravflip_f(void);
|
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|
|
|
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|
|
@ -1973,7 +1973,7 @@ static void K_HandleLapIncrement(player_t *player)
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rainbowstartavailable = false;
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||||
}
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||||
|
||||
if (netgame && player->laps >= numlaps)
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if (netgame && player->laps > numlaps)
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CON_LogMessage(va(M_GetText("%s has finished the race.\n"), player_names[player-players]));
|
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|
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player->starpostnum = 0;
|
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|
|
|
|||
104
src/p_user.c
104
src/p_user.c
|
|
@ -2117,6 +2117,78 @@ static void P_3dMovement(player_t *player)
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|||
}
|
||||
}
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||||
|
||||
// For turning correction in P_UpdatePlayerAngle.
|
||||
// Given a range of possible steering inputs, finds a steering input that corresponds to the desired angle change.
|
||||
static INT16 P_FindClosestTurningForAngle(player_t *player, INT32 targetAngle, INT16 lowBound, INT16 highBound)
|
||||
{
|
||||
INT16 newBound;
|
||||
INT16 preferred = lowBound;
|
||||
int attempts = 0;
|
||||
|
||||
// Only works if our low bound is actually our low bound.
|
||||
if (highBound < lowBound)
|
||||
{
|
||||
INT16 tmp = lowBound;
|
||||
lowBound = highBound;
|
||||
highBound = tmp;
|
||||
}
|
||||
|
||||
// Slightly frumpy binary search for the ideal turning input.
|
||||
// We do this instead of reversing K_GetKartTurnValue so that future handling changes are automatically accounted for.
|
||||
|
||||
while (attempts++ < 20) // Practical calls of this function search maximum 10 times, this is solely for safety.
|
||||
{
|
||||
// These need to be treated as signed, or situations where boundaries straddle 0 are a mess.
|
||||
INT32 lowAngle = K_GetKartTurnValue(player, lowBound) << TICCMD_REDUCE;
|
||||
INT32 highAngle = K_GetKartTurnValue(player, highBound) << TICCMD_REDUCE;
|
||||
|
||||
// EXIT CONDITION 1: Hopeless search, target angle isn't between boundaries at all.
|
||||
if (lowAngle >= targetAngle)
|
||||
return lowBound;
|
||||
if (highAngle <= targetAngle)
|
||||
return highBound;
|
||||
|
||||
// Test the middle of our steering range, so we can see which side is more promising.
|
||||
newBound = (lowBound + highBound) / 2;
|
||||
|
||||
// EXIT CONDITION 2: Boundaries converged and we're all out of precision.
|
||||
if (newBound == lowBound || newBound == highBound)
|
||||
break;
|
||||
|
||||
INT32 newAngle = K_GetKartTurnValue(player, newBound) << TICCMD_REDUCE;
|
||||
|
||||
angle_t lowError = abs(targetAngle - lowAngle);
|
||||
angle_t highError = abs(targetAngle - highAngle);
|
||||
angle_t newError = abs(targetAngle - newAngle);
|
||||
|
||||
// CONS_Printf("steering %d / %d / %d - angle %d / %d / %d - TA %d - error %d / %d / %d\n", lowBound, newBound, highBound, lowAngle, newAngle, highAngle, targetAngle, lowError, newError, highError);
|
||||
|
||||
// EXIT CONDITION 3: We got lucky!
|
||||
if (lowError == 0)
|
||||
return lowBound;
|
||||
if (newError == 0)
|
||||
return newBound;
|
||||
if (highError == 0)
|
||||
return highBound;
|
||||
|
||||
// If not, store the best estimate...
|
||||
if (lowError <= newError && lowError <= highError)
|
||||
preferred = lowBound;
|
||||
if (highError <= newError && highError <= lowError)
|
||||
preferred = highBound;
|
||||
if (newError <= lowError && newError <= highError)
|
||||
preferred = newBound;
|
||||
|
||||
// ....and adjust the bounds for another run.
|
||||
if (lowAngle <= targetAngle && targetAngle <= newAngle)
|
||||
highBound = newBound;
|
||||
else
|
||||
lowBound = newBound;
|
||||
}
|
||||
|
||||
return preferred;
|
||||
}
|
||||
|
||||
//
|
||||
// P_UpdatePlayerAngle
|
||||
//
|
||||
|
|
@ -2153,6 +2225,13 @@ static void P_UpdatePlayerAngle(player_t *player)
|
|||
angle_t targetAngle = (player->cmd.angle) << TICCMD_REDUCE;
|
||||
angle_t targetDelta = targetAngle - (player->mo->angle);
|
||||
|
||||
// Corrections via fake turn go through easing.
|
||||
// That means undoing them takes the same amount of time as doing them.
|
||||
// This can lead to oscillating death spiral states on a multi-tic correction, as we swing past the target angle.
|
||||
// So before we go into death-spirals, if our predicton is _almost_ right...
|
||||
angle_t leniency = (2*ANG1/3) * min(player->cmd.latency, 6);
|
||||
// Don't force another turning tic, just give them the desired angle!
|
||||
|
||||
if (targetDelta == angleChange || player->pflags & PF_DRIFTEND || (maxTurnRight == 0 && maxTurnLeft == 0))
|
||||
{
|
||||
// We are where we need to be.
|
||||
|
|
@ -2163,25 +2242,15 @@ static void P_UpdatePlayerAngle(player_t *player)
|
|||
// so we momentarily ignore the camera angle and let the server trust our inputs instead.
|
||||
// That way, even if you're steering blind, you get the intended "kick-out" effect.
|
||||
}
|
||||
else if (targetDelta >= ANGLE_180 && maxTurnLeft >= targetDelta) // Overshot, so just fudge it.
|
||||
else
|
||||
{
|
||||
// We're off. Try to legally steer the player towards their camera.
|
||||
player->steering = P_FindClosestTurningForAngle(player, targetDelta, steeringLeft, steeringRight);
|
||||
angleChange = K_GetKartTurnValue(player, player->steering) << TICCMD_REDUCE;
|
||||
|
||||
// And if the resulting steering input is close enough, snap them exactly.
|
||||
if (min(targetDelta - angleChange, angleChange - targetDelta) <= leniency)
|
||||
angleChange = targetDelta;
|
||||
player->steering = targetsteering;
|
||||
}
|
||||
else if (targetDelta <= ANGLE_180 && maxTurnRight <= targetDelta) // Overshot, so just fudge it.
|
||||
{
|
||||
angleChange = targetDelta;
|
||||
player->steering = targetsteering;
|
||||
}
|
||||
else if (targetDelta >= ANGLE_180 && maxTurnLeft < targetDelta) // Undershot, slam the stick.
|
||||
{
|
||||
angleChange = maxTurnLeft;
|
||||
player->steering = steeringLeft;
|
||||
}
|
||||
else if (targetDelta <= ANGLE_180 && maxTurnRight > targetDelta) // Undershot, slam the stick.
|
||||
{
|
||||
angleChange = maxTurnRight;
|
||||
player->steering = steeringRight;
|
||||
}
|
||||
}
|
||||
else
|
||||
|
|
@ -2218,6 +2287,7 @@ static void P_UpdatePlayerAngle(player_t *player)
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
//
|
||||
// P_SpectatorMovement
|
||||
//
|
||||
|
|
|
|||
|
|
@ -1065,6 +1065,25 @@ static void R_DrawVisSprite(vissprite_t *vis)
|
|||
pwidth = patch->width;
|
||||
#endif
|
||||
|
||||
if (vis->x1test && vis->x2test)
|
||||
{
|
||||
INT32 x1test = vis->x1test;
|
||||
INT32 x2test = vis->x2test;
|
||||
|
||||
if (x1test < 0)
|
||||
x1test = 0;
|
||||
|
||||
if (x2test >= vid.width)
|
||||
x2test = vid.width-1;
|
||||
|
||||
const INT32 t = (vis->startfrac + (vis->xiscale * (x2test - x1test))) >> FRACBITS;
|
||||
|
||||
if (x1test <= x2test && (t < 0 || t >= pwidth))
|
||||
{
|
||||
CONS_Printf("THE GAME WOULD HAVE CRASHED, %d (old) vs %d (new)\n", (x2test - x1test), (vis->x2 - vis->x1));
|
||||
}
|
||||
}
|
||||
|
||||
// Non-paper drawing loop
|
||||
for (dc_x = vis->x1; dc_x <= vis->x2; dc_x++, frac += vis->xiscale, sprtopscreen += vis->shear.tan)
|
||||
{
|
||||
|
|
@ -1452,6 +1471,9 @@ static void R_ProjectDropShadow(
|
|||
shadow->x1 = x1 < portalclipstart ? portalclipstart : x1;
|
||||
shadow->x2 = x2 >= portalclipend ? portalclipend-1 : x2;
|
||||
|
||||
shadow->x1test = 0;
|
||||
shadow->x2test = 0;
|
||||
|
||||
shadow->xscale = FixedMul(xscale, shadowxscale); //SoM: 4/17/2000
|
||||
shadow->scale = FixedMul(yscale, shadowyscale);
|
||||
shadow->thingscale = interp.scale;
|
||||
|
|
@ -1598,6 +1620,9 @@ static void R_ProjectBoundingBox(mobj_t *thing, vissprite_t *vis)
|
|||
box->sortscale = yscale;
|
||||
box->dispoffset = 0;
|
||||
}
|
||||
|
||||
box->x1test = 0;
|
||||
box->x2test = 0;
|
||||
}
|
||||
|
||||
//
|
||||
|
|
@ -1616,6 +1641,7 @@ static void R_ProjectSprite(mobj_t *thing)
|
|||
fixed_t sort_x = 0, sort_y = 0, sort_z;
|
||||
|
||||
INT32 x1, x2;
|
||||
INT32 x1test = 0, x2test = 0;
|
||||
|
||||
spritedef_t *sprdef;
|
||||
spriteframe_t *sprframe;
|
||||
|
|
@ -2001,18 +2027,35 @@ static void R_ProjectSprite(mobj_t *thing)
|
|||
scalestep = 0;
|
||||
yscale = sortscale;
|
||||
tx += offset;
|
||||
x1 = (centerxfrac + FixedMul(tx,xscale))>>FRACBITS;
|
||||
//x1 = (centerxfrac + FixedMul(tx,xscale))>>FRACBITS;
|
||||
x1 = centerx + (FixedMul(tx,xscale) / FRACUNIT);
|
||||
|
||||
x1test = (centerxfrac + FixedMul(tx,xscale))>>FRACBITS;
|
||||
|
||||
if (x1test > viewwidth)
|
||||
x1test = 0;
|
||||
|
||||
// off the right side?
|
||||
if (x1 > viewwidth)
|
||||
return;
|
||||
|
||||
tx += offset2;
|
||||
x2 = ((centerxfrac + FixedMul(tx,xscale))>>FRACBITS); x2--;
|
||||
//x2 = ((centerxfrac + FixedMul(tx,xscale))>>FRACBITS); x2--;
|
||||
x2 = (centerx + (FixedMul(tx,xscale) / FRACUNIT)) - 1;
|
||||
|
||||
x2test = ((centerxfrac + FixedMul(tx,xscale))>>FRACBITS) - 1;
|
||||
|
||||
if (x2test < 0)
|
||||
x2test = 0;
|
||||
|
||||
// off the left side
|
||||
if (x2 < 0)
|
||||
return;
|
||||
|
||||
#if 0
|
||||
if ((x2 - x1) != (x2test - x1test))
|
||||
CONS_Printf("[%d] %d != %d\n", objectsdrawn, x2 - x1, x2test - x1test);
|
||||
#endif
|
||||
}
|
||||
|
||||
// Adjust the sort scale if needed
|
||||
|
|
@ -2101,6 +2144,12 @@ static void R_ProjectSprite(mobj_t *thing)
|
|||
if (x2 < portalclipstart || x1 >= portalclipend)
|
||||
return;
|
||||
|
||||
if (x2test < portalclipstart || x1test >= portalclipend)
|
||||
{
|
||||
x1test = 0;
|
||||
x2test = 0;
|
||||
}
|
||||
|
||||
if (P_PointOnLineSide(interp.x, interp.y, portalclipline) != 0)
|
||||
return;
|
||||
}
|
||||
|
|
@ -2269,6 +2318,9 @@ static void R_ProjectSprite(mobj_t *thing)
|
|||
vis->x1 = x1 < portalclipstart ? portalclipstart : x1;
|
||||
vis->x2 = x2 >= portalclipend ? portalclipend-1 : x2;
|
||||
|
||||
vis->x1test = x1test < portalclipstart ? portalclipstart : x1test;
|
||||
vis->x2test = x2test >= portalclipend ? portalclipend-1 : x2test;
|
||||
|
||||
vis->sector = thing->subsector->sector;
|
||||
vis->szt = (INT16)((centeryfrac - FixedMul(vis->gzt - viewz, sortscale))>>FRACBITS);
|
||||
vis->sz = (INT16)((centeryfrac - FixedMul(vis->gz - viewz, sortscale))>>FRACBITS);
|
||||
|
|
@ -2290,6 +2342,12 @@ static void R_ProjectSprite(mobj_t *thing)
|
|||
|
||||
if (shadowdraw || shadoweffects)
|
||||
{
|
||||
if (x1test && x2test)
|
||||
{
|
||||
vis->xiscaletest = (patch->width<<FRACBITS)/(x2test-x1test+1); // fuck it
|
||||
x1test += (x2test-x1test)/2; // reusing x1 variable
|
||||
}
|
||||
|
||||
iscale = (patch->width<<FRACBITS)/(x2-x1+1); // fuck it
|
||||
x1 += (x2-x1)/2; // reusing x1 variable
|
||||
vis->shear.offset = vis->x1-x1;
|
||||
|
|
@ -2303,6 +2361,7 @@ static void R_ProjectSprite(mobj_t *thing)
|
|||
{
|
||||
vis->startfrac = spr_width-1;
|
||||
vis->xiscale = -iscale;
|
||||
vis->xiscaletest = -vis->xiscaletest;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
@ -2310,10 +2369,13 @@ static void R_ProjectSprite(mobj_t *thing)
|
|||
vis->xiscale = iscale;
|
||||
}
|
||||
|
||||
vis->startfractest = vis->startfrac;
|
||||
|
||||
if (vis->x1 > x1)
|
||||
{
|
||||
vis->startfrac += FixedDiv(vis->xiscale, this_scale) * (vis->x1 - x1);
|
||||
vis->scale += FixedMul(scalestep, spriteyscale) * (vis->x1 - x1);
|
||||
vis->startfractest += FixedDiv(vis->xiscaletest, this_scale) * (vis->x1test - x1test);
|
||||
}
|
||||
|
||||
vis->transmap = R_GetBlendTable(blendmode, trans);
|
||||
|
|
@ -2525,6 +2587,9 @@ static void R_ProjectPrecipitationSprite(precipmobj_t *thing)
|
|||
vis->x1 = x1 < portalclipstart ? portalclipstart : x1;
|
||||
vis->x2 = x2 >= portalclipend ? portalclipend-1 : x2;
|
||||
|
||||
vis->x1test = 0;
|
||||
vis->x2test = 0;
|
||||
|
||||
vis->xscale = xscale; //SoM: 4/17/2000
|
||||
vis->sector = thing->subsector->sector;
|
||||
vis->szt = (INT16)((centeryfrac - FixedMul(vis->gzt - viewz, yscale))>>FRACBITS);
|
||||
|
|
|
|||
|
|
@ -161,6 +161,9 @@ struct vissprite_t
|
|||
mobj_t *mobj; // for easy access
|
||||
|
||||
INT32 x1, x2;
|
||||
INT32 x1test, x2test;
|
||||
fixed_t xiscaletest;
|
||||
fixed_t startfractest;
|
||||
|
||||
fixed_t gx, gy; // for line side calculation
|
||||
fixed_t gz, gzt; // global bottom/top for silhouette clipping and sorting with 3D floors
|
||||
|
|
|
|||
|
|
@ -237,6 +237,8 @@ void ST_Start(void)
|
|||
ST_Stop();
|
||||
|
||||
ST_InitData();
|
||||
|
||||
if (!dedicated)
|
||||
st_stopped = false;
|
||||
}
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue