From 52e5de2bdc58cad9a9ac6e49459c39c731c50dd0 Mon Sep 17 00:00:00 2001 From: SteelT Date: Thu, 24 Dec 2020 14:49:30 -0500 Subject: [PATCH] Fix rain sound not playing. Also fixed snow precip not picking any random state. --- src/info.c | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/src/info.c b/src/info.c index ae7e58b8e..5776877ae 100644 --- a/src/info.c +++ b/src/info.c @@ -18573,22 +18573,22 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] = S_RAIN1, // spawnstate 1000, // spawnhealth S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime + sfx_rainin, // seesound + 0, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate - S_NULL, // deathstate + S_SPLASH1, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound -72*FRACUNIT, // speed 1*FRACUNIT, // radius 8*FRACUNIT, // height 0, // display offset - 4, // mass + 80, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP, // flags @@ -18601,7 +18601,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] = 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound - 8, // reactiontime + 0, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance @@ -18615,8 +18615,8 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] = 4*FRACUNIT, // radius 4*FRACUNIT, // height 0, // display offset - 4, // mass - 0, // damage + 0, // mass + 2, // damage sfx_None, // activesound MF_NOBLOCKMAP, // flags S_NULL // raisestate