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* As predicted, remove FAULTing from simply becoming a spectator at the start of the race - only apply it if you attempt to rejoin!
* Mark FAULTing players as in pain, preventing you from using your rings in mid-air (which is especially egregrious when re-entering the race from being a spectator uses the item button).
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2ec943a214
commit
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3 changed files with 9 additions and 8 deletions
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@ -1751,17 +1751,18 @@ static boolean P_KillPlayer(player_t *player, mobj_t *inflictor, mobj_t *source,
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// Respawn kill types
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K_DoIngameRespawn(player);
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return false;
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case DMG_SPECTATOR:
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// disappearifies, but still gotta put items back in play
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break;
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default:
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// Everything else REALLY kills
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if (leveltime < starttime)
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{
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K_DoFault(player);
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}
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break;
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}
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// FAULT
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if (leveltime < starttime)
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{
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K_DoFault(player);
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}
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K_DropEmeraldsFromPlayer(player, player->powers[pw_emeralds]);
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K_SetHitLagForObjects(player->mo, inflictor, 15);
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@ -10638,7 +10638,7 @@ void P_MovePlayerToSpawn(INT32 playernum, mapthing_t *mthing)
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mobj->angle = angle;
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// FAULT
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if (leveltime > introtime)
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if (leveltime > introtime && !p->spectator)
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{
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K_DoIngameRespawn(p);
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}
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@ -461,7 +461,7 @@ UINT8 P_FindHighestLap(void)
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//
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boolean P_PlayerInPain(player_t *player)
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{
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if (player->kartstuff[k_spinouttimer] || player->tumbleBounces > 0)
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if (player->kartstuff[k_spinouttimer] || (player->tumbleBounces > 0) || (player->pflags & PF_FAULT))
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return true;
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return false;
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