play-char-select.c: We haven't had problems with devices for a while, so #define away all the device handling messages to reduce the spurious console noise.

This commit is contained in:
toaster 2023-06-06 16:45:45 +01:00
parent 2aa36b5d32
commit 533433d41f

View file

@ -7,6 +7,8 @@
#include "../k_grandprix.h" // K_CanChangeRules
#include "../m_cond.h" // Condition Sets
//#define CHARSELECT_DEVICEDEBUG
menuitem_t PLAY_CharSelect[] =
{
{IT_NOTHING, NULL, NULL, NULL, {NULL}, 0, 0},
@ -427,7 +429,9 @@ void M_CharacterSelectInit(void)
{
// Un-set devices
G_SetDeviceForPlayer(i, -1);
#ifdef CHARSELECT_DEVICEDEBUG
CONS_Printf("M_CharacterSelectInit: Device for %d set to %d\n", i, -1);
#endif
}
}
}
@ -603,13 +607,17 @@ static boolean M_HandlePressStart(setup_player_t *p, UINT8 num)
}
G_SetDeviceForPlayer(num, device);
#ifdef CHARSELECT_DEVICEDEBUG
CONS_Printf("M_HandlePressStart: Device for %d set to %d\n", num, device);
#endif
for (j = num + 1; j < MAXSPLITSCREENPLAYERS; j++)
{
// Un-set devices for other players.
G_SetDeviceForPlayer(j, -1);
#ifdef CHARSELECT_DEVICEDEBUG
CONS_Printf("M_HandlePressStart: Device for %d set to %d\n", j, -1);
#endif
}
//setup_numplayers++;
@ -677,7 +685,9 @@ static boolean M_HandleCSelectProfile(setup_player_t *p, UINT8 num)
}
G_SetDeviceForPlayer(num, -1);
#ifdef CHARSELECT_DEVICEDEBUG
CONS_Printf("M_HandleCSelectProfile: Device for %d set to %d\n", num, -1);
#endif
return true;
}