Revert "Ignore OS key repeats for game controls"

This reverts commit 2131973ecce45690bb82ddc80a2dee2107f8362f.
This commit is contained in:
toaster 2023-04-03 00:20:31 +01:00
parent 04f371bbb4
commit 5349b45a09
3 changed files with 1 additions and 7 deletions

View file

@ -38,7 +38,7 @@ struct event_t
{
evtype_t type;
INT32 data1; // keys / mouse/joystick buttons
INT32 data2; // mouse/joystick x move; key repeat
INT32 data2; // mouse/joystick x move
INT32 data3; // mouse/joystick y move
INT32 device; // which device ID it belongs to (controller ID)
};

View file

@ -456,11 +456,6 @@ void G_MapEventsToControls(event_t *ev)
case ev_keydown:
if (ev->data1 < NUMINPUTS)
{
if (ev->data2) // OS repeat? We handle that ourselves
{
break;
}
DeviceGameKeyDownArray[ev->data1] = JOYAXISRANGE;
if (AutomaticControllerReassignmentIsAllowed(ev->device))

View file

@ -571,7 +571,6 @@ static void Impl_HandleKeyboardEvent(SDL_KeyboardEvent evt, Uint32 type)
return;
}
event.data1 = Impl_SDL_Scancode_To_Keycode(evt.keysym.scancode);
event.data2 = evt.repeat;
if (event.data1) D_PostEvent(&event);
}