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https://github.com/KartKrewDev/RingRacers.git
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commit throwdir fix
I did a bunch of other demo-related cleanup in this branch so I'm throwing it in here too
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parent
a46036e489
commit
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3 changed files with 0 additions and 28 deletions
14
src/g_game.c
14
src/g_game.c
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@ -2368,21 +2368,7 @@ void G_Ticker(boolean run)
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if (playeringame[i])
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if (playeringame[i])
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{
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{
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//@TODO all this throwdir stuff shouldn't be here! But it stays for now to maintain 1.0.4 compat...
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// Remove for 1.1!
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// SRB2kart
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// Save the dir the player is holding
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// to allow items to be thrown forward or backward.
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if (cmd->buttons & BT_FORWARD)
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players[i].kartstuff[k_throwdir] = 1;
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else if (cmd->buttons & BT_BACKWARD)
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players[i].kartstuff[k_throwdir] = -1;
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else
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players[i].kartstuff[k_throwdir] = 0;
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G_CopyTiccmd(cmd, &netcmds[buf][i], 1);
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G_CopyTiccmd(cmd, &netcmds[buf][i], 1);
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// Use the leveltime sent in the player's ticcmd to determine control lag
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// Use the leveltime sent in the player's ticcmd to determine control lag
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cmd->latency = modeattacking ? 0 : min(((leveltime & 0xFF) - cmd->latency) & 0xFF, MAXPREDICTTICS-1); //@TODO add a cvar to allow setting this max
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cmd->latency = modeattacking ? 0 : min(((leveltime & 0xFF) - cmd->latency) & 0xFF, MAXPREDICTTICS-1); //@TODO add a cvar to allow setting this max
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}
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}
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11
src/p_tick.c
11
src/p_tick.c
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@ -620,18 +620,7 @@ void P_Ticker(boolean run)
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G_ReadDemoExtraData();
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G_ReadDemoExtraData();
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for (i = 0; i < MAXPLAYERS; i++)
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for (i = 0; i < MAXPLAYERS; i++)
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if (playeringame[i])
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if (playeringame[i])
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{
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//@TODO all this throwdir stuff shouldn't be here! But it's added to maintain 1.0.4 compat for now...
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// Remove for 1.1!
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if (players[i].cmd.buttons & BT_FORWARD)
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players[i].kartstuff[k_throwdir] = 1;
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else if (players[i].cmd.buttons & BT_BACKWARD)
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players[i].kartstuff[k_throwdir] = -1;
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else
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players[i].kartstuff[k_throwdir] = 0;
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G_ReadDemoTiccmd(&players[i].cmd, i);
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G_ReadDemoTiccmd(&players[i].cmd, i);
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}
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}
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}
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for (i = 0; i < MAXPLAYERS; i++)
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for (i = 0; i < MAXPLAYERS; i++)
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@ -8136,8 +8136,6 @@ void P_PlayerThink(player_t *player)
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cmd = &player->cmd;
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cmd = &player->cmd;
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//@TODO This fixes a one-tic latency on direction handling, AND makes behavior consistent while paused, but is not BC with 1.0.4. Do this for 1.1!
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#if 0
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// SRB2kart
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// SRB2kart
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// Save the dir the player is holding
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// Save the dir the player is holding
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// to allow items to be thrown forward or backward.
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// to allow items to be thrown forward or backward.
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@ -8147,7 +8145,6 @@ void P_PlayerThink(player_t *player)
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player->kartstuff[k_throwdir] = -1;
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player->kartstuff[k_throwdir] = -1;
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else
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else
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player->kartstuff[k_throwdir] = 0;
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player->kartstuff[k_throwdir] = 0;
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#endif
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// Add some extra randomization.
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// Add some extra randomization.
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if (cmd->forwardmove)
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if (cmd->forwardmove)
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