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Make Flame Shield dash effects additive
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parent
2e57c5fd8b
commit
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1 changed files with 21 additions and 21 deletions
42
src/info.c
42
src/info.c
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@ -2613,29 +2613,29 @@ state_t states[NUMSTATES] =
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{SPR_NULL, 0, 16, {NULL}, 0, 0, S_FLMA1}, // S_FLMA2
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{SPR_FLMB, FF_FULLBRIGHT|FF_ANIMATE, 44, {NULL}, 43, 1, S_FLMB1}, // S_FLMB1
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{SPR_FLMD, FF_FULLBRIGHT|1, 1, {NULL}, 0, 0, S_FLAMESHIELDDASH2}, // S_FLAMESHIELDDASH1
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{SPR_FLMD, FF_FULLBRIGHT|5, 1, {NULL}, 0, 0, S_FLAMESHIELDDASH3}, // S_FLAMESHIELDDASH2
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{SPR_FLMD, FF_FULLBRIGHT, 1, {A_FlameShieldPaper}, 0, 2, S_FLAMESHIELDDASH4}, // S_FLAMESHIELDDASH3
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{SPR_FLMD, FF_FULLBRIGHT|2, 1, {NULL}, 0, 0, S_FLAMESHIELDDASH5}, // S_FLAMESHIELDDASH4
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{SPR_FLMD, FF_FULLBRIGHT|6, 1, {NULL}, 0, 0, S_FLAMESHIELDDASH6}, // S_FLAMESHIELDDASH5
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{SPR_FLMD, FF_FULLBRIGHT, 1, {A_FlameShieldPaper}, 1, 3, S_FLAMESHIELDDASH7}, // S_FLAMESHIELDDASH6
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{SPR_FLMD, FF_FULLBRIGHT|3, 1, {NULL}, 0, 0, S_FLAMESHIELDDASH8}, // S_FLAMESHIELDDASH7
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{SPR_FLMD, FF_FULLBRIGHT|7, 1, {NULL}, 0, 0, S_FLAMESHIELDDASH9}, // S_FLAMESHIELDDASH8
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{SPR_FLMD, FF_FULLBRIGHT, 1, {A_FlameShieldPaper}, 2, 0, S_FLAMESHIELDDASH10}, // S_FLAMESHIELDDASH9
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{SPR_FLMD, FF_FULLBRIGHT|4, 1, {NULL}, 0, 0, S_FLAMESHIELDDASH11}, // S_FLAMESHIELDDASH10
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{SPR_FLMD, FF_FULLBRIGHT|8, 1, {NULL}, 0, 0, S_FLAMESHIELDDASH12}, // S_FLAMESHIELDDASH11
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{SPR_FLMD, FF_FULLBRIGHT, 1, {A_FlameShieldPaper}, 3, 1, S_FLAMESHIELDDASH1}, // S_FLAMESHIELDDASH12
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{SPR_FLMD, FF_ADD|FF_FULLBRIGHT|1, 1, {NULL}, 0, 0, S_FLAMESHIELDDASH2}, // S_FLAMESHIELDDASH1
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{SPR_FLMD, FF_ADD|FF_FULLBRIGHT|5, 1, {NULL}, 0, 0, S_FLAMESHIELDDASH3}, // S_FLAMESHIELDDASH2
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{SPR_FLMD, FF_ADD|FF_FULLBRIGHT, 1, {A_FlameShieldPaper}, 0, 2, S_FLAMESHIELDDASH4}, // S_FLAMESHIELDDASH3
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{SPR_FLMD, FF_ADD|FF_FULLBRIGHT|2, 1, {NULL}, 0, 0, S_FLAMESHIELDDASH5}, // S_FLAMESHIELDDASH4
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{SPR_FLMD, FF_ADD|FF_FULLBRIGHT|6, 1, {NULL}, 0, 0, S_FLAMESHIELDDASH6}, // S_FLAMESHIELDDASH5
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{SPR_FLMD, FF_ADD|FF_FULLBRIGHT, 1, {A_FlameShieldPaper}, 1, 3, S_FLAMESHIELDDASH7}, // S_FLAMESHIELDDASH6
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{SPR_FLMD, FF_ADD|FF_FULLBRIGHT|3, 1, {NULL}, 0, 0, S_FLAMESHIELDDASH8}, // S_FLAMESHIELDDASH7
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{SPR_FLMD, FF_ADD|FF_FULLBRIGHT|7, 1, {NULL}, 0, 0, S_FLAMESHIELDDASH9}, // S_FLAMESHIELDDASH8
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{SPR_FLMD, FF_ADD|FF_FULLBRIGHT, 1, {A_FlameShieldPaper}, 2, 0, S_FLAMESHIELDDASH10}, // S_FLAMESHIELDDASH9
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{SPR_FLMD, FF_ADD|FF_FULLBRIGHT|4, 1, {NULL}, 0, 0, S_FLAMESHIELDDASH11}, // S_FLAMESHIELDDASH10
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{SPR_FLMD, FF_ADD|FF_FULLBRIGHT|8, 1, {NULL}, 0, 0, S_FLAMESHIELDDASH12}, // S_FLAMESHIELDDASH11
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{SPR_FLMD, FF_ADD|FF_FULLBRIGHT, 1, {A_FlameShieldPaper}, 3, 1, S_FLAMESHIELDDASH1}, // S_FLAMESHIELDDASH12
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{SPR_FLMD, FF_FULLBRIGHT|9, 2, {NULL}, 0, 0, S_NULL}, // S_FLAMESHIELDDASH2_UNDERLAY
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{SPR_FLMD, FF_FULLBRIGHT|10, 2, {NULL}, 0, 0, S_NULL}, // S_FLAMESHIELDDASH5_UNDERLAY
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{SPR_FLMD, FF_FULLBRIGHT|11, 2, {NULL}, 0, 0, S_NULL}, // S_FLAMESHIELDDASH8_UNDERLAY
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{SPR_FLMD, FF_FULLBRIGHT|12, 2, {NULL}, 0, 0, S_NULL}, // S_FLAMESHIELDDASH11_UNDERLAY
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{SPR_FLMD, FF_ADD|FF_FULLBRIGHT|9, 2, {NULL}, 0, 0, S_NULL}, // S_FLAMESHIELDDASH2_UNDERLAY
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{SPR_FLMD, FF_ADD|FF_FULLBRIGHT|10, 2, {NULL}, 0, 0, S_NULL}, // S_FLAMESHIELDDASH5_UNDERLAY
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{SPR_FLMD, FF_ADD|FF_FULLBRIGHT|11, 2, {NULL}, 0, 0, S_NULL}, // S_FLAMESHIELDDASH8_UNDERLAY
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{SPR_FLMD, FF_ADD|FF_FULLBRIGHT|12, 2, {NULL}, 0, 0, S_NULL}, // S_FLAMESHIELDDASH11_UNDERLAY
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{SPR_FLMP, FF_FULLBRIGHT|FF_PAPERSPRITE, 2, {NULL}, 0, 0, S_NULL}, // S_FLAMESHIELDPAPER
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{SPR_FLML, FF_FULLBRIGHT|FF_PAPERSPRITE|FF_ANIMATE, 7, {NULL}, 6, 1, S_NULL}, // S_FLAMESHIELDLINE1
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{SPR_FLML, FF_FULLBRIGHT|FF_PAPERSPRITE|FF_ANIMATE|7, 7, {NULL}, 6, 1, S_NULL}, // S_FLAMESHIELDLINE2
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{SPR_FLML, FF_FULLBRIGHT|FF_PAPERSPRITE|FF_ANIMATE|14, 7, {NULL}, 6, 1, S_NULL}, // S_FLAMESHIELDLINE3
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{SPR_FLMF, FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_NULL}, // S_FLAMESHIELDFLASH
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{SPR_FLMP, FF_ADD|FF_FULLBRIGHT|FF_PAPERSPRITE, 2, {NULL}, 0, 0, S_NULL}, // S_FLAMESHIELDPAPER
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{SPR_FLML, FF_ADD|FF_FULLBRIGHT|FF_PAPERSPRITE|FF_ANIMATE, 7, {NULL}, 6, 1, S_NULL}, // S_FLAMESHIELDLINE1
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{SPR_FLML, FF_ADD|FF_FULLBRIGHT|FF_PAPERSPRITE|FF_ANIMATE|7, 7, {NULL}, 6, 1, S_NULL}, // S_FLAMESHIELDLINE2
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{SPR_FLML, FF_ADD|FF_FULLBRIGHT|FF_PAPERSPRITE|FF_ANIMATE|14, 7, {NULL}, 6, 1, S_NULL}, // S_FLAMESHIELDLINE3
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{SPR_FLMF, FF_ADD|FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_NULL}, // S_FLAMESHIELDFLASH
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{SPR_GTOP, FF_ANIMATE, -1, {NULL}, 5, 1, S_NULL}, // S_GARDENTOP_FLOATING
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{SPR_GTOP, 0, 1, {NULL}, 5, 1, S_GARDENTOP_SINKING2}, // S_GARDENTOP_SINKING1
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