diff --git a/src/k_collide.cpp b/src/k_collide.cpp index 96aeecce6..bc40fa66f 100644 --- a/src/k_collide.cpp +++ b/src/k_collide.cpp @@ -811,8 +811,8 @@ boolean K_InstaWhipCollide(mobj_t *shield, mobj_t *victim) if (victim != attacker && !P_PlayerInPain(victimPlayer) && victimPlayer->flashing == 0) { // BLOW THAT SHIT THE FUCK UP with guard - //if (K_PlayerGuard(victimPlayer)) - if (true) + if (K_PlayerGuard(victimPlayer)) + //if (true) { victimHitlag = 3*victimHitlag;