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Hardcoding: Cloud player struct variables
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3 changed files with 50 additions and 0 deletions
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@ -849,6 +849,16 @@ struct player_t
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fixed_t turbineheight; // height around the turbine
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boolean turbinespd; // if true, we used a sneaker and get the altpath.
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// clouds (AGZ, AHZ, SSZ)
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tic_t cloud; // timer while on cloud before launch
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tic_t cloudlaunch; // timer set after launch for visuals
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tic_t cloudbuf; // make sure we can't bounce off another cloud straight away
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// tulips (AGZ)
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tic_t tulip; // timer before you get launched
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tic_t tuliplaunch; // timer set after launch for visuals
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tic_t tulipbuf; // make sure we can't enter another tulip straight away
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//
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SINT8 lives;
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@ -552,6 +552,22 @@ static int player_get(lua_State *L)
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else if (fastcmp(field,"turbinespd"))
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lua_pushinteger(L, plr->turbinespd);
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//clouds
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else if (fastcmp(field,"cloud"))
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lua_pushinteger(L, plr->cloud);
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else if (fastcmp(field,"cloudlaunch"))
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lua_pushinteger(L, plr->cloudlaunch);
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else if (fastcmp(field,"cloudbuf"))
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lua_pushinteger(L, plr->cloudbuf);
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//tulips
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else if (fastcmp(field,"tulip"))
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lua_pushinteger(L, plr->tulip);
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else if (fastcmp(field,"tuliplaunch"))
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lua_pushinteger(L, plr->tuliplaunch);
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else if (fastcmp(field,"tulipbuf"))
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lua_pushinteger(L, plr->tulipbuf);
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else if (fastcmp(field,"charflags"))
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lua_pushinteger(L, plr->charflags);
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else if (fastcmp(field,"followitem"))
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@ -1035,6 +1051,14 @@ static int player_set(lua_State *L)
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else if (fastcmp(field,"turbinespd"))
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plr->turbinespd = luaL_checkinteger(L, 3);
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// clouds
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else if (fastcmp(field,"cloud"))
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plr->cloud = luaL_checkinteger(L, 3);
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else if (fastcmp(field,"cloudlaunch"))
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plr->cloudlaunch = luaL_checkinteger(L, 3);
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else if (fastcmp(field,"cloudbuf"))
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plr->cloudbuf = luaL_checkinteger(L, 3);
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//
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else if (fastcmp(field,"charflags"))
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plr->charflags = (UINT32)luaL_checkinteger(L, 3);
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@ -625,6 +625,14 @@ static void P_NetArchivePlayers(savebuffer_t *save)
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WRITEFIXED(save->p, players[i].turbineheight);
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WRITEUINT8(save->p, players[i].turbinespd);
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WRITEUINT32(save->p, players[i].cloud);
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WRITEUINT32(save->p, players[i].cloudlaunch);
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WRITEUINT32(save->p, players[i].cloudbuf);
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WRITEUINT32(save->p, players[i].tulip);
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WRITEUINT32(save->p, players[i].tuliplaunch);
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WRITEUINT32(save->p, players[i].tulipbuf);
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// respawnvars_t
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WRITEUINT8(save->p, players[i].respawn.state);
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WRITEUINT32(save->p, K_GetWaypointHeapIndex(players[i].respawn.wp));
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@ -1186,6 +1194,14 @@ static void P_NetUnArchivePlayers(savebuffer_t *save)
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players[i].turbineheight = READFIXED(save->p);
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players[i].turbinespd = (boolean)READUINT8(save->p);
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players[i].cloud = (tic_t)READUINT32(save->p);
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players[i].cloudlaunch = (tic_t)READUINT32(save->p);
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players[i].cloudbuf = (tic_t)READUINT32(save->p);
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players[i].tulip = (tic_t)READUINT32(save->p);
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players[i].tuliplaunch = (tic_t)READUINT32(save->p);
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players[i].tulipbuf = (tic_t)READUINT32(save->p);
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// respawnvars_t
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players[i].respawn.state = READUINT8(save->p);
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players[i].respawn.wp = (waypoint_t *)(size_t)READUINT32(save->p);
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