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Make Random map vote only use the visible vote choices (random = don't care)
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1 changed files with 2 additions and 2 deletions
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@ -2636,8 +2636,8 @@ void D_SetupVote(void)
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UINT16 m;
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UINT16 m;
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if (i == 2) // sometimes a different gametype
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if (i == 2) // sometimes a different gametype
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m = G_RandMap(G_TOLFlag(secondgt), prevmap, ((secondgt != gametype) ? 2 : 0), 0, true, votebuffer);
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m = G_RandMap(G_TOLFlag(secondgt), prevmap, ((secondgt != gametype) ? 2 : 0), 0, true, votebuffer);
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else if (i >= 3) // unknown-random and formerly force-unknown MAP HELL
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else if (i >= 3) // Don't Care. Pick any of the available choices.
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m = G_RandMap(G_TOLFlag(gametype), prevmap, 0, (i-2), (i < 4), votebuffer);
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m = votebuffer[M_RandomRange(0, 2)];
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else
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else
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m = G_RandMap(G_TOLFlag(gametype), prevmap, 0, 0, true, votebuffer);
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m = G_RandMap(G_TOLFlag(gametype), prevmap, 0, 0, true, votebuffer);
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if (i < 3)
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if (i < 3)
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