From 54240ac96b2c746405cc52d2888022f2d2ea1516 Mon Sep 17 00:00:00 2001 From: James R Date: Thu, 7 Mar 2024 07:46:26 -0800 Subject: [PATCH] Power-ups: always give player consistent hitlag on collect, even if they are near MAXHITLAGTICS --- src/k_powerup.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/k_powerup.cpp b/src/k_powerup.cpp index 90cec3f4e..b2f7c720e 100644 --- a/src/k_powerup.cpp +++ b/src/k_powerup.cpp @@ -56,7 +56,7 @@ void K_GivePowerUp(player_t* player, kartitems_t powerup, tic_t time) S_StartSound(NULL, sfx_gsha7l); player->flashing = 2*TICRATE; - K_AddHitLag(player->mo, BATTLE_POWERUP_VFX_TIME, false); + player->mo->hitlag += BATTLE_POWERUP_VFX_TIME; player->powerupVFXTimer = BATTLE_POWERUP_VFX_TIME; Obj_SpawnPowerUpSpinner(player->mo, powerup, BATTLE_POWERUP_VFX_TIME);