Merge branch 'new-springs' into 'master'

New springs

See merge request KartKrew/Kart!171
This commit is contained in:
Sal 2019-09-27 03:06:29 -04:00
commit 542c4a3306
9 changed files with 699 additions and 373 deletions

View file

@ -327,6 +327,9 @@ typedef enum
k_jawztargetdelay, // Delay for Jawz target switching, to make it less twitchy
k_spectatewait, // How long have you been waiting as a spectator
k_growcancel, // Hold the item button down to cancel Grow
k_tiregrease, // Reduced friction timer after hitting a horizontal spring
k_springstars, // Spawn stars around a player when they hit a spring
k_springcolor, // Color of spring stars
NUMKARTSTUFF
} kartstufftype_t;

View file

@ -5609,44 +5609,77 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
"S_RBIRD2",
"S_RBIRD3",
"S_YELLOWSPRING",
// Yellow Spring
"S_YELLOWSPRING1",
"S_YELLOWSPRING2",
"S_YELLOWSPRING3",
"S_YELLOWSPRING4",
"S_YELLOWSPRING5",
"S_REDSPRING",
// Red Spring
"S_REDSPRING1",
"S_REDSPRING2",
"S_REDSPRING3",
"S_REDSPRING4",
"S_REDSPRING5",
// Blue Springs
"S_BLUESPRING",
// Blue Spring
"S_BLUESPRING1",
"S_BLUESPRING2",
"S_BLUESPRING3",
"S_BLUESPRING4",
"S_BLUESPRING5",
// Grey Spring
"S_GREYSPRING1",
"S_GREYSPRING2",
"S_GREYSPRING3",
"S_GREYSPRING4",
// Yellow Diagonal Spring
"S_YDIAG1",
"S_YDIAG2",
"S_YDIAG3",
"S_YDIAG4",
"S_YDIAG5",
"S_YDIAG6",
"S_YDIAG7",
"S_YDIAG8",
// Red Diagonal Spring
"S_RDIAG1",
"S_RDIAG2",
"S_RDIAG3",
"S_RDIAG4",
"S_RDIAG5",
"S_RDIAG6",
"S_RDIAG7",
"S_RDIAG8",
// Blue Diagonal Spring
"S_BDIAG1",
"S_BDIAG2",
"S_BDIAG3",
"S_BDIAG4",
// Grey Diagonal Spring
"S_GDIAG1",
"S_GDIAG2",
"S_GDIAG3",
"S_GDIAG4",
// Yellow Horizontal Spring
"S_YHORIZ1",
"S_YHORIZ2",
"S_YHORIZ3",
"S_YHORIZ4",
// Red Horizontal Spring
"S_RHORIZ1",
"S_RHORIZ2",
"S_RHORIZ3",
"S_RHORIZ4",
// Blue Horizontal Spring
"S_BHORIZ1",
"S_BHORIZ2",
"S_BHORIZ3",
"S_BHORIZ4",
// Grey Horizontal Spring
"S_GHORIZ1",
"S_GHORIZ2",
"S_GHORIZ3",
"S_GHORIZ4",
// Rain
"S_RAIN1",
@ -6271,26 +6304,6 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
"S_SRB1_GENREX1",
"S_SRB1_GENREX2",
// Gray Springs
"S_GRAYSPRING",
"S_GRAYSPRING2",
"S_GRAYSPRING3",
"S_GRAYSPRING4",
"S_GRAYSPRING5",
// Invis-spring - this is used just for the sproing sound.
"S_INVISSPRING",
// Blue Diagonal Spring
"S_BDIAG1",
"S_BDIAG2",
"S_BDIAG3",
"S_BDIAG4",
"S_BDIAG5",
"S_BDIAG6",
"S_BDIAG7",
"S_BDIAG8",
//{ Random Item Box
"S_RANDOMITEM1",
"S_RANDOMITEM2",
@ -7199,6 +7212,8 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
"S_DRAFTDUST4",
"S_DRAFTDUST5",
"S_TIREGREASE",
#ifdef SEENAMES
"S_NAMECHECK",
#endif
@ -7328,11 +7343,18 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s
// Springs and others
"MT_FAN",
"MT_STEAM", // Steam riser
"MT_BLUESPRING",
"MT_YELLOWSPRING",
"MT_REDSPRING",
"MT_BLUESPRING",
"MT_GREYSPRING",
"MT_YELLOWDIAG", // Yellow Diagonal Spring
"MT_REDDIAG", // Red Diagonal Spring
"MT_BLUEDIAG", // Blue Diagonal Spring
"MT_GREYDIAG", // Grey Diagonal Spring
"MT_YELLOWHORIZ", // Yellow Horizontal Spring
"MT_REDHORIZ", // Red Horizontal Spring
"MT_BLUEHORIZ", // Blue Horizontal Spring
"MT_GREYHORIZ", // Grey Horizontal Spring
// Interactive Objects
"MT_BUBBLES", // Bubble source
@ -7714,9 +7736,6 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s
"MT_SRB1_GENREX",
// SRB2kart
"MT_GRAYSPRING",
"MT_INVISSPRING",
"MT_BLUEDIAG",
"MT_RANDOMITEM",
"MT_RANDOMITEMPOP",
"MT_FLOATINGITEM",
@ -7987,6 +8006,7 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s
"MT_KARMAFIREWORK",
"MT_RINGSPARKS",
"MT_DRAFTDUST",
"MT_TIREGREASE",
#ifdef SEENAMES
"MT_NAMECHECK",
@ -8473,7 +8493,10 @@ static const char *const KARTSTUFF_LIST[] = {
"GETSPARKS",
"JAWZTARGETDELAY",
"SPECTATEWAIT",
"GROWCANCEL"
"GROWCANCEL",
"TIREGREASE",
"SPRINGSTARS",
"SPRINGCOLOR"
};
#endif

View file

@ -435,6 +435,7 @@ extern INT32 sneakertime;
extern INT32 itemtime;
extern INT32 comebacktime;
extern INT32 bumptime;
extern INT32 greasetics;
extern INT32 wipeoutslowtime;
extern INT32 wantedreduce;
extern INT32 wantedfrequency;

View file

@ -216,6 +216,7 @@ INT32 sneakertime = TICRATE + (TICRATE/3);
INT32 itemtime = 8*TICRATE;
INT32 comebacktime = 10*TICRATE;
INT32 bumptime = 6;
INT32 greasetics = 3*TICRATE;
INT32 wipeoutslowtime = 20;
INT32 wantedreduce = 5*TICRATE;
INT32 wantedfrequency = 10*TICRATE;

View file

@ -43,33 +43,34 @@ char sprnames[NUMSPRITES + 1][5] =
"DFLM","XMS1","XMS2","XMS3","BSZ1","BSZ2","BSZ3","BSZ4","BSZ5","BSZ6",
"BSZ7","BSZ8","STLG","DBAL","RCRY","ARMA","ARMF","ARMB","WIND","MAGN",
"ELEM","FORC","PITY","IVSP","SSPK","GOAL","BIRD","BUNY","MOUS","CHIC",
"COWZ","RBRD","SPRY","SPRR","SPRB","YSPR","RSPR","RAIN","SNO1","SPLH",
"SPLA","SMOK","BUBP","BUBO","BUBN","BUBM","POPP","TFOG","SEED","PRTL",
"SCOR","DRWN","TTAG","GFLG","RRNG","RNGB","RNGR","RNGI","RNGA","RNGE",
"RNGS","RNGG","PIKB","PIKR","PIKA","PIKE","PIKS","PIKG","TAUT","TGRE",
"TSCR","COIN","CPRK","GOOM","BGOM","FFWR","FBLL","SHLL","PUMA","HAMM",
"KOOP","BFLM","MAXE","MUS1","MUS2","TOAD","NDRN","SUPE","SUPZ","NDRL",
"NSPK","NBMP","HOOP","NSCR","NPRU","CAPS","SUPT","SPRK","BOM1","BOM2",
"BOM3","BOM4","ROIA","ROIB","ROIC","ROID","ROIE","ROIF","ROIG","ROIH",
"ROII","ROIJ","ROIK","ROIL","ROIM","ROIN","ROIO","ROIP","BBAL","GWLG",
"GWLR","SRBA","SRBB","SRBC","SRBD","SRBE","SRBF","SRBG","SRBH","SRBI",
"SRBJ","SRBK","SRBL","SRBM","SRBN","SRBO",
"COWZ","RBRD","SPVY","SPVR","SPVB","SPVG","SPDY","SPDR","SPDB","SPDG",
"SPHY","SPHR","SPHB","SPHG","RAIN","SNO1","SPLH","SPLA","SMOK","BUBP",
"BUBO","BUBN","BUBM","POPP","TFOG","SEED","PRTL","SCOR","DRWN","TTAG",
"GFLG","RRNG","RNGB","RNGR","RNGI","RNGA","RNGE","RNGS","RNGG","PIKB",
"PIKR","PIKA","PIKE","PIKS","PIKG","TAUT","TGRE","TSCR","COIN","CPRK",
"GOOM","BGOM","FFWR","FBLL","SHLL","PUMA","HAMM","KOOP","BFLM","MAXE",
"MUS1","MUS2","TOAD","NDRN","SUPE","SUPZ","NDRL","NSPK","NBMP","HOOP",
"NSCR","NPRU","CAPS","SUPT","SPRK","BOM1","BOM2","BOM3","BOM4","ROIA",
"ROIB","ROIC","ROID","ROIE","ROIF","ROIG","ROIH","ROII","ROIJ","ROIK",
"ROIL","ROIM","ROIN","ROIO","ROIP","BBAL","GWLG","GWLR","SRBA","SRBB",
"SRBC","SRBD","SRBE","SRBF","SRBG","SRBH","SRBI","SRBJ","SRBK","SRBL",
"SRBM","SRBN","SRBO",
//SRB2kart Sprites
"SPRG","BSPR","RNDM","RPOP","SGNS","FAST","DSHR","BOST","BOSM","KFRE",
"KINV","KINF","WIPD","DRIF","BDRF","DUST","RSHE","FITM","BANA","ORBN",
"JAWZ","SSMN","KRBM","BHOG","BHBM","SPBM","THNS","SINK","SITR","KBLN",
"DEZL","POKE","AUDI","DECO","DOOD","SNES","GBAS","SPRS","BUZB","CHOM",
"SACO","CRAB","SHAD","BRNG","BUMP","FLEN","CLAS","PSHW","ISTA","ISTB",
"ARRO","ITEM","ITMO","ITMI","ITMN","WANT","PBOM","HIT1","HIT2","HIT3",
"RETI","AIDU","KSPK","LZI1","LZI2","KLIT","FZSM","FZBM","FPRT","SBUS",
"MARB","FUFO","RUST","BLON","VAPE","HTZA","HTZB","SGVA","SGVB","SGVC",
"PGTR","PGF1","PGF2","PGF3","PGBH","DPLR","SPTL","ENM1","GARU","MARR",
"REAP","JITB","CDMO","CDBU","PINE","PPLR","DPPT","AATR","COCO","BDST",
"FROG","CBRA","HOLE","BBRA","EGFG","SMKP","MTYM","THWP","SNOB","ICEB",
"CNDL","DOCH","DUCK","GTRE","CHES","CHIM","DRGN","LZMN","PGSS","ZTCH",
"MKMA","MKMP","RTCH","BOWL","BOWH","BRRL","BRRR","HRSE","TOAH","BFRT",
"OFRT","RFRT","PFRT","ASPK","HBST","HBSO","HBSF","WBLZ","WBLN","FWRK",
"MXCL","RGSP","DRAF","XMS4","XMS5","VIEW"
"RNDM","RPOP","SGNS","FAST","DSHR","BOST","BOSM","KFRE","KINV","KINF",
"WIPD","DRIF","BDRF","DUST","RSHE","FITM","BANA","ORBN","JAWZ","SSMN",
"KRBM","BHOG","BHBM","SPBM","THNS","SINK","SITR","KBLN","DEZL","POKE",
"AUDI","DECO","DOOD","SNES","GBAS","SPRS","BUZB","CHOM","SACO","CRAB",
"SHAD","BRNG","BUMP","FLEN","CLAS","PSHW","ISTA","ISTB","ARRO","ITEM",
"ITMO","ITMI","ITMN","WANT","PBOM","HIT1","HIT2","HIT3","RETI","AIDU",
"KSPK","LZI1","LZI2","KLIT","FZSM","FZBM","FPRT","SBUS","MARB","FUFO",
"RUST","BLON","VAPE","HTZA","HTZB","SGVA","SGVB","SGVC","PGTR","PGF1",
"PGF2","PGF3","PGBH","DPLR","SPTL","ENM1","GARU","MARR","REAP","JITB",
"CDMO","CDBU","PINE","PPLR","DPPT","AATR","COCO","BDST","FROG","CBRA",
"HOLE","BBRA","EGFG","SMKP","MTYM","THWP","SNOB","ICEB","CNDL","DOCH",
"DUCK","GTRE","CHES","CHIM","DRGN","LZMN","PGSS","ZTCH","MKMA","MKMP",
"RTCH","BOWL","BOWH","BRRL","BRRR","HRSE","TOAH","BFRT","OFRT","RFRT",
"PFRT","ASPK","HBST","HBSO","HBSF","WBLZ","WBLN","FWRK","MXCL","RGSP",
"DRAF","GRES","XMS4","XMS5","VIEW"
};
// Doesn't work with g++, needs actionf_p1 (don't modify this comment)
@ -1795,45 +1796,76 @@ state_t states[NUMSTATES] =
{SPR_RBRD, 1, 4, {A_Chase}, 0, 0, S_RBIRD2}, // S_RBIRD3
// Yellow Spring
{SPR_SPRY, 0, -1, {NULL}, 0, 0, S_NULL}, // S_YELLOWSPRING
{SPR_SPRY, 4, 4, {A_Pain}, 0, 0, S_YELLOWSPRING3}, // S_YELLOWSPRING2
{SPR_SPRY, 3, 1, {NULL}, 0, 0, S_YELLOWSPRING4}, // S_YELLOWSPRING3
{SPR_SPRY, 2, 1, {NULL}, 0, 0, S_YELLOWSPRING5}, // S_YELLOWSPRING4
{SPR_SPRY, 1, 1, {NULL}, 0, 0, S_YELLOWSPRING}, // S_YELLOWSPRING5
{SPR_SPVY, 0, -1, {NULL}, 0, 0, S_NULL}, // S_YELLOWSPRING1
{SPR_SPVY, 1, 1, {A_Pain}, 0, 0, S_YELLOWSPRING3}, // S_YELLOWSPRING2
{SPR_SPVY, 0, 1, {NULL}, 0, 0, S_YELLOWSPRING4}, // S_YELLOWSPRING3
{SPR_SPVY, 2, 4, {NULL}, 0, 0, S_YELLOWSPRING1}, // S_YELLOWSPRING4
// Red Spring
{SPR_SPRR, 0, -1, {NULL}, 0, 0, S_NULL}, // S_REDSPRING
{SPR_SPRR, 4, 4, {A_Pain}, 0, 0, S_REDSPRING3}, // S_REDSPRING2
{SPR_SPRR, 3, 1, {NULL}, 0, 0, S_REDSPRING4}, // S_REDSPRING3
{SPR_SPRR, 2, 1, {NULL}, 0, 0, S_REDSPRING5}, // S_REDSPRING4
{SPR_SPRR, 1, 1, {NULL}, 0, 0, S_REDSPRING}, // S_REDSPRING5
{SPR_SPVR, 0, -1, {NULL}, 0, 0, S_NULL}, // S_REDSPRING1
{SPR_SPVR, 1, 1, {A_Pain}, 0, 0, S_REDSPRING3}, // S_REDSPRING2
{SPR_SPVR, 0, 1, {NULL}, 0, 0, S_REDSPRING4}, // S_REDSPRING3
{SPR_SPVR, 2, 4, {NULL}, 0, 0, S_REDSPRING1}, // S_REDSPRING4
// Blue Spring
{SPR_SPRB, 0, -1, {NULL}, 0, 0, S_NULL}, // S_BLUESPRING
{SPR_SPRB, 4, 4, {A_Pain}, 0, 0, S_BLUESPRING3}, // S_BLUESPRING2
{SPR_SPRB, 3, 1, {NULL}, 0, 0, S_BLUESPRING4}, // S_BLUESPRING3
{SPR_SPRB, 2, 1, {NULL}, 0, 0, S_BLUESPRING5}, // S_BLUESPRING4
{SPR_SPRB, 1, 1, {NULL}, 0, 0, S_BLUESPRING}, // S_BLUESPRING5
{SPR_SPVB, 0, -1, {NULL}, 0, 0, S_NULL}, // S_BLUESPRING1
{SPR_SPVB, 1, 1, {A_Pain}, 0, 0, S_BLUESPRING3}, // S_BLUESPRING2
{SPR_SPVB, 0, 1, {NULL}, 0, 0, S_BLUESPRING4}, // S_BLUESPRING3
{SPR_SPVB, 2, 4, {NULL}, 0, 0, S_BLUESPRING1}, // S_BLUESPRING4
// Grey Spring
{SPR_SPVG, 0, -1, {NULL}, 0, 0, S_NULL}, // S_GREYSPRING1
{SPR_SPVG, 1, 1, {A_Pain}, 0, 0, S_GREYSPRING3}, // S_GREYSPRING2
{SPR_SPVG, 0, 1, {NULL}, 0, 0, S_GREYSPRING4}, // S_GREYSPRING3
{SPR_SPVG, 2, 4, {NULL}, 0, 0, S_GREYSPRING1}, // S_GREYSPRING4
// Yellow Diagonal Spring
{SPR_YSPR, 0, -1, {NULL}, 0, 0, S_NULL}, // S_YDIAG1
{SPR_YSPR, 1, 1, {A_Pain}, 0, 0, S_YDIAG3}, // S_YDIAG2
{SPR_YSPR, 2, 1, {NULL}, 0, 0, S_YDIAG4}, // S_YDIAG3
{SPR_YSPR, 3, 1, {NULL}, 0, 0, S_YDIAG5}, // S_YDIAG4
{SPR_YSPR, 4, 1, {NULL}, 0, 0, S_YDIAG6}, // S_YDIAG5
{SPR_YSPR, 3, 1, {NULL}, 0, 0, S_YDIAG7}, // S_YDIAG6
{SPR_YSPR, 2, 1, {NULL}, 0, 0, S_YDIAG8}, // S_YDIAG7
{SPR_YSPR, 1, 1, {NULL}, 0, 0, S_YDIAG1}, // S_YDIAG8
{SPR_SPDY, 0, -1, {NULL}, 0, 0, S_NULL}, // S_YDIAG1
{SPR_SPDY, 1, 1, {A_Pain}, 0, 0, S_YDIAG3}, // S_YDIAG2
{SPR_SPDY, 0, 1, {NULL}, 0, 0, S_YDIAG4}, // S_YDIAG3
{SPR_SPDY, 2, 4, {NULL}, 0, 0, S_YDIAG1}, // S_YDIAG4
// Red Diagonal Spring
{SPR_RSPR, 0, -1, {NULL}, 0, 0, S_NULL}, // S_RDIAG1
{SPR_RSPR, 1, 1, {A_Pain}, 0, 0, S_RDIAG3}, // S_RDIAG2
{SPR_RSPR, 2, 1, {NULL}, 0, 0, S_RDIAG4}, // S_RDIAG3
{SPR_RSPR, 3, 1, {NULL}, 0, 0, S_RDIAG5}, // S_RDIAG4
{SPR_RSPR, 4, 1, {NULL}, 0, 0, S_RDIAG6}, // S_RDIAG5
{SPR_RSPR, 3, 1, {NULL}, 0, 0, S_RDIAG7}, // S_RDIAG6
{SPR_RSPR, 2, 1, {NULL}, 0, 0, S_RDIAG8}, // S_RDIAG7
{SPR_RSPR, 1, 1, {NULL}, 0, 0, S_RDIAG1}, // S_RDIAG8
{SPR_SPDR, 0, -1, {NULL}, 0, 0, S_NULL}, // S_RDIAG1
{SPR_SPDR, 1, 1, {A_Pain}, 0, 0, S_RDIAG3}, // S_RDIAG2
{SPR_SPDR, 0, 1, {NULL}, 0, 0, S_RDIAG4}, // S_RDIAG3
{SPR_SPDR, 2, 4, {NULL}, 0, 0, S_RDIAG1}, // S_RDIAG4
// Blue Diagonal Spring
{SPR_SPDB, 0, -1, {NULL}, 0, 0, S_NULL}, // S_BDIAG1
{SPR_SPDB, 1, 1, {A_Pain}, 0, 0, S_BDIAG3}, // S_BDIAG2
{SPR_SPDB, 0, 1, {NULL}, 0, 0, S_BDIAG4}, // S_BDIAG3
{SPR_SPDB, 2, 4, {NULL}, 0, 0, S_BDIAG1}, // S_BDIAG4
// Grey Diagonal Spring
{SPR_SPDG, 0, -1, {NULL}, 0, 0, S_NULL}, // S_GDIAG1
{SPR_SPDG, 1, 1, {A_Pain}, 0, 0, S_GDIAG3}, // S_GDIAG2
{SPR_SPDG, 0, 1, {NULL}, 0, 0, S_GDIAG4}, // S_GDIAG3
{SPR_SPDG, 2, 4, {NULL}, 0, 0, S_GDIAG1}, // S_GDIAG4
// Yellow Horizontal Spring
{SPR_SPHY, 0, -1, {NULL}, 0, 0, S_NULL}, // S_YHORIZ1
{SPR_SPHY, 1, 1, {A_Pain}, 0, 0, S_YHORIZ3}, // S_YHORIZ2
{SPR_SPHY, 0, 1, {NULL}, 0, 0, S_YHORIZ4}, // S_YHORIZ3
{SPR_SPHY, 2, 4, {NULL}, 0, 0, S_YHORIZ1}, // S_YHORIZ4
// Red Horizontal Spring
{SPR_SPHR, 0, -1, {NULL}, 0, 0, S_NULL}, // S_RHORIZ1
{SPR_SPHR, 1, 1, {A_Pain}, 0, 0, S_RHORIZ3}, // S_RHORIZ2
{SPR_SPHR, 0, 1, {NULL}, 0, 0, S_RHORIZ4}, // S_RHORIZ3
{SPR_SPHR, 2, 4, {NULL}, 0, 0, S_RHORIZ1}, // S_RHORIZ4
// Blue Horizontal Spring
{SPR_SPHB, 0, -1, {NULL}, 0, 0, S_NULL}, // S_BHORIZ1
{SPR_SPHB, 1, 1, {A_Pain}, 0, 0, S_BHORIZ3}, // S_BHORIZ2
{SPR_SPHB, 0, 1, {NULL}, 0, 0, S_BHORIZ4}, // S_BHORIZ3
{SPR_SPHB, 2, 4, {NULL}, 0, 0, S_BHORIZ1}, // S_BHORIZ4
// Grey Horizontal Spring
{SPR_SPHG, 0, -1, {NULL}, 0, 0, S_NULL}, // S_GHORIZ1
{SPR_SPHG, 1, 1, {A_Pain}, 0, 0, S_GHORIZ3}, // S_GHORIZ2
{SPR_SPHG, 0, 1, {NULL}, 0, 0, S_GHORIZ4}, // S_GHORIZ3
{SPR_SPHG, 2, 4, {NULL}, 0, 0, S_GHORIZ1}, // S_GHORIZ4
// Rain
{SPR_RAIN, FF_TRANS50, -1, {NULL}, 0, 0, S_NULL}, // S_RAIN1
@ -2512,23 +2544,6 @@ state_t states[NUMSTATES] =
{SPR_SRBO, 0, 2, {A_BuzzFly}, 0, 0, S_SRB1_GENREX2}, // S_SRB1_GENREX2
// SRB2kart
{SPR_SPRG, 0, -1, {NULL}, 0, 0, S_NULL}, // S_GRAYSPRING
{SPR_SPRG, 4, 4, {A_Pain}, 0, 0, S_GRAYSPRING3}, // S_GRAYSPRING2
{SPR_SPRG, 3, 1, {NULL}, 0, 0, S_GRAYSPRING4}, // S_GRAYSPRING3
{SPR_SPRG, 2, 1, {NULL}, 0, 0, S_GRAYSPRING5}, // S_GRAYSPRING4
{SPR_SPRG, 1, 1, {NULL}, 0, 0, S_GRAYSPRING}, // S_GRAYSPRING5
{SPR_NULL, 0, 1, {A_Pain}, 0, 0, S_INVISIBLE}, // S_INVISSPRING
{SPR_BSPR, 0, -1, {NULL}, 0, 0, S_NULL}, // S_BDIAG1
{SPR_BSPR, 1, 1, {A_Pain}, 0, 0, S_BDIAG3}, // S_BDIAG2
{SPR_BSPR, 2, 1, {NULL}, 0, 0, S_BDIAG4}, // S_BDIAG3
{SPR_BSPR, 3, 1, {NULL}, 0, 0, S_BDIAG5}, // S_BDIAG4
{SPR_BSPR, 4, 1, {NULL}, 0, 0, S_BDIAG6}, // S_BDIAG5
{SPR_BSPR, 3, 1, {NULL}, 0, 0, S_BDIAG7}, // S_BDIAG6
{SPR_BSPR, 2, 1, {NULL}, 0, 0, S_BDIAG8}, // S_BDIAG7
{SPR_BSPR, 1, 1, {NULL}, 0, 0, S_BDIAG1}, // S_BDIAG8
{SPR_RNDM, 0|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_RANDOMITEM2}, // S_RANDOMITEM1
{SPR_RNDM, 1|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_RANDOMITEM3}, // S_RANDOMITEM2
{SPR_RNDM, 2|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_RANDOMITEM4}, // S_RANDOMITEM3
@ -3437,6 +3452,8 @@ state_t states[NUMSTATES] =
{SPR_DRAF, 3, 1, {NULL}, 0, 0, S_DRAFTDUST5}, // S_DRAFTDUST4
{SPR_DRAF, 4, 1, {NULL}, 0, 0, S_NULL}, // S_DRAFTDUST5
{SPR_GRES, FF_ANIMATE|FF_PAPERSPRITE, -1, {NULL}, 2, 4, S_NULL}, // S_TIREGREASE
#ifdef SEENAMES
{SPR_NULL, 0, 1, {NULL}, 0, 0, S_NULL}, // S_NAMECHECK
#endif
@ -4236,8 +4253,8 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
32, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_spring, // painsound
SKINCOLOR_TEA, // painchance
sfx_s3kb1, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_XPLD1, // deathstate
@ -4247,7 +4264,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
24*FRACUNIT, // radius
40*FRACUNIT, // height
0, // display offset
13*FRACUNIT, // mass
15*FRACUNIT, // mass
0, // damage
sfx_None, // activesound
MF_ENEMY|MF_SPECIAL|MF_SHOOTABLE, // flags
@ -4263,8 +4280,8 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
32, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_spring, // painsound
SKINCOLOR_YELLOW, // painchance
sfx_s3kb1, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_XPLD1, // deathstate
@ -4274,7 +4291,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
24*FRACUNIT, // radius
40*FRACUNIT, // height
0, // display offset
26*FRACUNIT, // mass
25*FRACUNIT, // mass
0, // damage
sfx_None, // activesound
MF_ENEMY|MF_SPECIAL|MF_SHOOTABLE, // flags
@ -4681,7 +4698,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
0, // display offset
0, // mass
0, // damage
sfx_spring, // activesound
sfx_s3kb1, // activesound
MF_SPECIAL|MF_NOGRAVITY|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOCLIPTHING, // flags
S_EGGMOBILE2_POGO5 // raisestate
},
@ -6058,54 +6075,27 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
S_NULL // raisestate
},
{ // MT_BLUESPRING
552, // doomednum
S_BLUESPRING, // spawnstate
1000, // spawnhealth
S_BLUESPRING2, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_spring, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20*FRACUNIT, // radius
16*FRACUNIT, // height
0, // display offset
14*FRACUNIT, // mass
0, // damage
sfx_None, // activesound
MF_SOLID|MF_SPRING|MF_DONTENCOREMAP, // flags
S_BLUESPRING2 // raisestate
},
{ // MT_YELLOWSPRING
550, // doomednum
S_YELLOWSPRING, // spawnstate
S_YELLOWSPRING1,// spawnstate
1000, // spawnhealth
S_YELLOWSPRING2,// seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_spring, // painsound
SKINCOLOR_YELLOW, // painchance
sfx_s3kb1, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20*FRACUNIT, // radius
16*FRACUNIT, // height
48*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
26*FRACUNIT, // mass
25*FRACUNIT, // mass
0, // damage
sfx_None, // activesound
MF_SOLID|MF_SPRING|MF_DONTENCOREMAP, // flags
@ -6114,23 +6104,23 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
{ // MT_REDSPRING
551, // doomednum
S_REDSPRING, // spawnstate
S_REDSPRING1, // spawnstate
1000, // spawnhealth
S_REDSPRING2, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_spring, // painsound
SKINCOLOR_SALMON, // painchance
sfx_s3kb1, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20*FRACUNIT, // radius
16*FRACUNIT, // height
48*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
40*FRACUNIT, // mass
0, // damage
@ -6139,8 +6129,62 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
S_REDSPRING2 // raisestate
},
{ // MT_BLUESPRING
552, // doomednum
S_BLUESPRING1, // spawnstate
1000, // spawnhealth
S_BLUESPRING2, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
SKINCOLOR_PASTEL, // painchance
sfx_s3kb1, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
48*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
64*FRACUNIT, // mass
0, // damage
sfx_None, // activesound
MF_SOLID|MF_SPRING|MF_DONTENCOREMAP, // flags
S_BLUESPRING2 // raisestate
},
{ // MT_GREYSPRING
553, // doomednum
S_GREYSPRING1, // spawnstate
1000, // spawnhealth
S_GREYSPRING2, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
SKINCOLOR_POPCORN, // painchance
sfx_s3kb1, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
48*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
15*FRACUNIT, // mass
0, // damage
sfx_None, // activesound
MF_SOLID|MF_SPRING|MF_DONTENCOREMAP, // flags
S_GREYSPRING2 // raisestate
},
{ // MT_YELLOWDIAG
555, // doomednum
554, // doomednum
S_YDIAG1, // spawnstate
1, // spawnhealth
S_YDIAG2, // seestate
@ -6148,26 +6192,26 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_spring, // painsound
SKINCOLOR_YELLOW, // painchance
sfx_s3kb1, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
16*FRACUNIT, // height
48*FRACUNIT, // radius
56*FRACUNIT, // height
0, // display offset
26*FRACUNIT, // mass
26*FRACUNIT, // damage
25*FRACUNIT, // mass
25*FRACUNIT, // damage
sfx_None, // activesound
MF_SOLID|MF_SPRING|MF_DONTENCOREMAP, // flags
S_YDIAG2 // raisestate
},
{ // MT_REDDIAG
556, // doomednum
555, // doomednum
S_RDIAG1, // spawnstate
1, // spawnhealth
S_RDIAG2, // seestate
@ -6175,16 +6219,16 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_spring, // painsound
SKINCOLOR_SALMON, // painchance
sfx_s3kb1, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
16*FRACUNIT, // height
48*FRACUNIT, // radius
56*FRACUNIT, // height
0, // display offset
40*FRACUNIT, // mass
40*FRACUNIT, // damage
@ -6193,6 +6237,168 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
S_RDIAG2 // raisestate
},
{ // MT_BLUEDIAG
556, // doomednum
S_BDIAG1, // spawnstate
1, // spawnhealth
S_BDIAG2, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
SKINCOLOR_PASTEL, // painchance
sfx_s3kb1, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
48*FRACUNIT, // radius
56*FRACUNIT, // height
0, // display offset
64*FRACUNIT, // mass
64*FRACUNIT, // damage
sfx_None, // activesound
MF_SOLID|MF_SPRING|MF_DONTENCOREMAP, // flags
S_BDIAG2 // raisestate
},
{ // MT_GREYDIAG
557, // doomednum
S_GDIAG1, // spawnstate
1, // spawnhealth
S_GDIAG2, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
SKINCOLOR_POPCORN, // painchance
sfx_s3kb1, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
48*FRACUNIT, // radius
56*FRACUNIT, // height
0, // display offset
15*FRACUNIT, // mass
15*FRACUNIT, // damage
sfx_None, // activesound
MF_SOLID|MF_SPRING|MF_DONTENCOREMAP, // flags
S_GDIAG2 // raisestate
},
{ // MT_YELLOWHORIZ
558, // doomednum
S_YHORIZ1, // spawnstate
1, // spawnhealth
S_YHORIZ2, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
SKINCOLOR_YELLOW, // painchance
sfx_s3kb1, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
48*FRACUNIT, // radius
56*FRACUNIT, // height
0, // display offset
0, // mass
45*FRACUNIT, // damage
sfx_None, // activesound
MF_SOLID|MF_SPRING|MF_NOGRAVITY|MF_DONTENCOREMAP, // flags
S_YHORIZ2 // raisestate
},
{ // MT_REDHORIZ
559, // doomednum
S_RHORIZ1, // spawnstate
1, // spawnhealth
S_RHORIZ2, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
SKINCOLOR_SALMON, // painchance
sfx_s3kb1, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
48*FRACUNIT, // radius
56*FRACUNIT, // height
0, // display offset
0, // mass
72*FRACUNIT, // damage
sfx_None, // activesound
MF_SOLID|MF_SPRING|MF_NOGRAVITY|MF_DONTENCOREMAP, // flags
S_RHORIZ2 // raisestate
},
{ // MT_BLUEHORIZ
560, // doomednum
S_BHORIZ1, // spawnstate
1, // spawnhealth
S_BHORIZ2, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
SKINCOLOR_PASTEL, // painchance
sfx_s3kb1, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
48*FRACUNIT, // radius
56*FRACUNIT, // height
0, // display offset
0, // mass
115*FRACUNIT, // damage
sfx_None, // activesound
MF_SOLID|MF_SPRING|MF_NOGRAVITY|MF_DONTENCOREMAP, // flags
S_BHORIZ2 // raisestate
},
{ // MT_GREYHORIZ
561, // doomednum
S_GHORIZ1, // spawnstate
1, // spawnhealth
S_GHORIZ2, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
SKINCOLOR_POPCORN, // painchance
sfx_s3kb1, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
48*FRACUNIT, // radius
56*FRACUNIT, // height
0, // display offset
0, // mass
27*FRACUNIT, // damage
sfx_None, // activesound
MF_SOLID|MF_SPRING|MF_NOGRAVITY|MF_DONTENCOREMAP, // flags
S_GHORIZ2 // raisestate
},
{ // MT_BUBBLES
500, // doomednum
S_BUBBLES1, // spawnstate
@ -14800,88 +15006,6 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
},
// SRB2kart MT's
{ // MT_GRAYSPRING
553, // doomednum
S_GRAYSPRING, // spawnstate
100, // spawnhealth
S_GRAYSPRING2, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_spring, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20*FRACUNIT, // radius
16*FRACUNIT, // height
0, // display offset
6*FRACUNIT, // mass
0, // damage
sfx_None, // activesound
MF_SOLID|MF_SPRING|MF_DONTENCOREMAP, // flags
S_GRAYSPRING2 // raisestate
},
{ // MT_INVISSPRING
554, // doomednum
S_INVISIBLE, // spawnstate
100, // spawnhealth
S_INVISSPRING, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_spring, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20*FRACUNIT, // radius
16*FRACUNIT, // height
0, // display offset
6*FRACUNIT, // mass
0, // damage
sfx_None, // activesound
MF_SOLID|MF_SPRING, // flags
S_INVISSPRING // raisestate
},
{ // MT_BLUEDIAG
557, // doomednum
S_BDIAG1, // spawnstate
1, // spawnhealth
S_BDIAG2, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_spring, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
16*FRACUNIT, // height
0, // display offset
14*FRACUNIT, // mass
14*FRACUNIT, // damage
sfx_None, // activesound
MF_SOLID|MF_SPRING|MF_DONTENCOREMAP, // flags
S_BDIAG2 // raisestate
},
{ // MT_RANDOMITEM
2000, // doomednum
S_RANDOMITEM1, // spawnstate
@ -20149,6 +20273,33 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
S_NULL // raisestate
},
{ // MT_TIREGREASE
-1, // doomednum
S_TIREGREASE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
8<<FRACBITS, // radius
16<<FRACBITS, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
// ============================================================================================================================//
#ifdef SEENAMES

View file

@ -459,11 +459,18 @@ typedef enum sprite
SPR_RBRD, // Red Birdie in Bubble
// Springs
SPR_SPRY, // yellow spring
SPR_SPRR, // red spring
SPR_SPRB, // Blue springs
SPR_YSPR, // Yellow Diagonal Spring
SPR_RSPR, // Red Diagonal Spring
SPR_SPVY, // Yellow Vertical Spring
SPR_SPVR, // Red Vertical Spring
SPR_SPVB, // Blue Vertical Spring
SPR_SPVG, // Grey Vertical Spring
SPR_SPDY, // Yellow Diagonal Spring
SPR_SPDR, // Red Diagonal Spring
SPR_SPDB, // Blue Diagonal Spring
SPR_SPDG, // Grey Diagonal Spring
SPR_SPHY, // Yellow Horizontal Spring
SPR_SPHR, // Red Horizontal Spring
SPR_SPHB, // Blue Horizontal Spring
SPR_SPHG, // Grey Horizontal Spring
// Environmental Effects
SPR_RAIN, // Rain
@ -587,9 +594,6 @@ typedef enum sprite
SPR_SRBO,
// Springs
SPR_SPRG, // Gray Spring
SPR_BSPR, // Blue Diagonal Spring
SPR_RNDM, // Random Item Box
SPR_RPOP, // Random Item Box Pop
SPR_SGNS, // Signpost sparkle
@ -778,6 +782,7 @@ typedef enum sprite
SPR_MXCL,
SPR_RGSP,
SPR_DRAF,
SPR_GRES,
// Xmas-specific sprites that don't fit aboxe
SPR_XMS4,
@ -2491,44 +2496,77 @@ typedef enum state
S_RBIRD2,
S_RBIRD3,
S_YELLOWSPRING,
// Yellow Spring
S_YELLOWSPRING1,
S_YELLOWSPRING2,
S_YELLOWSPRING3,
S_YELLOWSPRING4,
S_YELLOWSPRING5,
S_REDSPRING,
// Red Spring
S_REDSPRING1,
S_REDSPRING2,
S_REDSPRING3,
S_REDSPRING4,
S_REDSPRING5,
// Blue Springs
S_BLUESPRING,
// Blue Spring
S_BLUESPRING1,
S_BLUESPRING2,
S_BLUESPRING3,
S_BLUESPRING4,
S_BLUESPRING5,
// Grey Spring
S_GREYSPRING1,
S_GREYSPRING2,
S_GREYSPRING3,
S_GREYSPRING4,
// Yellow Diagonal Spring
S_YDIAG1,
S_YDIAG2,
S_YDIAG3,
S_YDIAG4,
S_YDIAG5,
S_YDIAG6,
S_YDIAG7,
S_YDIAG8,
// Red Diagonal Spring
S_RDIAG1,
S_RDIAG2,
S_RDIAG3,
S_RDIAG4,
S_RDIAG5,
S_RDIAG6,
S_RDIAG7,
S_RDIAG8,
// Blue Diagonal Spring
S_BDIAG1,
S_BDIAG2,
S_BDIAG3,
S_BDIAG4,
// Grey Diagonal Spring
S_GDIAG1,
S_GDIAG2,
S_GDIAG3,
S_GDIAG4,
// Yellow Horizontal Spring
S_YHORIZ1,
S_YHORIZ2,
S_YHORIZ3,
S_YHORIZ4,
// Red Horizontal Spring
S_RHORIZ1,
S_RHORIZ2,
S_RHORIZ3,
S_RHORIZ4,
// Blue Horizontal Spring
S_BHORIZ1,
S_BHORIZ2,
S_BHORIZ3,
S_BHORIZ4,
// Grey Horizontal Spring
S_GHORIZ1,
S_GHORIZ2,
S_GHORIZ3,
S_GHORIZ4,
// Rain
S_RAIN1,
@ -3153,26 +3191,6 @@ typedef enum state
S_SRB1_GENREX1,
S_SRB1_GENREX2,
// Gray Springs
S_GRAYSPRING,
S_GRAYSPRING2,
S_GRAYSPRING3,
S_GRAYSPRING4,
S_GRAYSPRING5,
// Invis-spring - this is used just for the sproing sound.
S_INVISSPRING,
// Blue Diagonal Spring
S_BDIAG1,
S_BDIAG2,
S_BDIAG3,
S_BDIAG4,
S_BDIAG5,
S_BDIAG6,
S_BDIAG7,
S_BDIAG8,
//{ Random Item Box
S_RANDOMITEM1,
S_RANDOMITEM2,
@ -4096,6 +4114,8 @@ typedef enum state
S_DRAFTDUST4,
S_DRAFTDUST5,
S_TIREGREASE,
#ifdef SEENAMES
S_NAMECHECK,
#endif
@ -4242,11 +4262,18 @@ typedef enum mobj_type
// Springs and others
MT_FAN,
MT_STEAM, // Steam riser
MT_BLUESPRING,
MT_YELLOWSPRING,
MT_REDSPRING,
MT_BLUESPRING,
MT_GREYSPRING,
MT_YELLOWDIAG, // Yellow Diagonal Spring
MT_REDDIAG, // Red Diagonal Spring
MT_BLUEDIAG, // Blue Diagonal Spring
MT_GREYDIAG, // Grey Diagonal Spring
MT_YELLOWHORIZ, // Yellow Horizontal Spring
MT_REDHORIZ, // Red Horizontal Spring
MT_BLUEHORIZ, // Blue Horizontal Spring
MT_GREYHORIZ, // Grey Horizontal Spring
// Interactive Objects
MT_BUBBLES, // Bubble source
@ -4628,9 +4655,6 @@ typedef enum mobj_type
MT_SRB1_GENREX,
// SRB2kart
MT_GRAYSPRING,
MT_INVISSPRING,
MT_BLUEDIAG,
MT_RANDOMITEM,
MT_RANDOMITEMPOP,
MT_FLOATINGITEM,
@ -4901,6 +4925,7 @@ typedef enum mobj_type
MT_KARMAFIREWORK,
MT_RINGSPARKS,
MT_DRAFTDUST,
MT_TIREGREASE,
#ifdef SEENAMES
MT_NAMECHECK,

View file

@ -5073,6 +5073,29 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
if (P_IsDisplayPlayer(player))
debtflag->flags2 |= MF2_DONTDRAW;
}
if (player->kartstuff[k_springstars] && (leveltime & 1))
{
fixed_t randx = P_RandomRange(-40, 40) * player->mo->scale;
fixed_t randy = P_RandomRange(-40, 40) * player->mo->scale;
fixed_t randz = P_RandomRange(0, player->mo->height >> FRACBITS) << FRACBITS;
mobj_t *star = P_SpawnMobj(
player->mo->x + randx,
player->mo->y + randy,
player->mo->z + randz,
MT_KARMAFIREWORK);
star->color = player->kartstuff[k_springcolor];
star->flags |= MF_NOGRAVITY;
star->momx = player->mo->momx / 2;
star->momy = player->mo->momy / 2;
star->momz = player->mo->momz / 2;
star->fuse = 12;
star->scale = player->mo->scale;
star->destscale = star->scale / 2;
player->kartstuff[k_springstars]--;
}
}
if (player->playerstate == PST_DEAD || player->kartstuff[k_respawn] > 1) // Ensure these are set correctly here
@ -5275,6 +5298,9 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
if (player->kartstuff[k_justbumped])
player->kartstuff[k_justbumped]--;
if (player->kartstuff[k_tiregrease])
player->kartstuff[k_tiregrease]--;
// This doesn't go in HUD update because it has potential gameplay ramifications
if (player->karthud[khud_itemblink] && player->karthud[khud_itemblink]-- <= 0)
{
@ -5315,17 +5341,6 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
}
}
// ???
/*
if (player->kartstuff[k_jmp] > 1 && onground)
{
S_StartSound(player->mo, sfx_spring);
P_DoJump(player, false);
player->mo->momz *= player->kartstuff[k_jmp];
player->kartstuff[k_jmp] = 0;
}
*/
if (player->kartstuff[k_comebacktimer])
player->kartstuff[k_comebackmode] = 0;
@ -5455,15 +5470,16 @@ static INT16 K_GetKartDriftValue(player_t *player, fixed_t countersteer)
return 0;
if (player->kartstuff[k_driftend] != 0)
{
return -266*player->kartstuff[k_drift]; // Drift has ended and we are tweaking their angle back a bit
}
//basedrift = 90*player->kartstuff[k_drift]; // 450
//basedrift = 93*player->kartstuff[k_drift] - driftweight*3*player->kartstuff[k_drift]/10; // 447 - 303
basedrift = 83*player->kartstuff[k_drift] - (driftweight - 14)*player->kartstuff[k_drift]/5; // 415 - 303
driftangle = abs((252 - driftweight)*player->kartstuff[k_drift]/5);
if (player->kartstuff[k_tiregrease] > 0) // Buff drift-steering while in greasemode
basedrift += (basedrift / greasetics) * player->kartstuff[k_tiregrease];
return basedrift + FixedMul(driftangle, countersteer);
}
@ -6505,6 +6521,12 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
if (onground)
{
fixed_t prevfriction = player->mo->friction;
// Reduce friction after hitting a horizontal spring
if (player->kartstuff[k_tiregrease])
player->mo->friction += ((FRACUNIT - prevfriction) / greasetics) * player->kartstuff[k_tiregrease];
// Friction
if (!player->kartstuff[k_offroad])
{
@ -6517,9 +6539,20 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
// Karma ice physics
if (G_BattleGametype() && player->kartstuff[k_bumper] <= 0)
{
player->mo->friction += 1228;
// Wipeout slowdown
if (player->kartstuff[k_spinouttimer] && player->kartstuff[k_wipeoutslow])
{
if (player->kartstuff[k_offroad])
player->mo->friction -= 4912;
if (player->kartstuff[k_wipeoutslow] == 1)
player->mo->friction -= 9824;
}
// Friction was changed, so we must recalculate a bunch of stuff
if (player->mo->friction != prevfriction)
{
if (player->mo->friction > FRACUNIT)
player->mo->friction = FRACUNIT;
if (player->mo->friction < 0)
@ -6530,20 +6563,11 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
if (player->mo->movefactor < FRACUNIT)
player->mo->movefactor = 19*player->mo->movefactor - 18*FRACUNIT;
else
player->mo->movefactor = FRACUNIT; //player->mo->movefactor = ((player->mo->friction - 0xDB34)*(0xA))/0x80;
player->mo->movefactor = FRACUNIT;
if (player->mo->movefactor < 32)
player->mo->movefactor = 32;
}
// Wipeout slowdown
if (player->kartstuff[k_spinouttimer] && player->kartstuff[k_wipeoutslow])
{
if (player->kartstuff[k_offroad])
player->mo->friction -= 4912;
if (player->kartstuff[k_wipeoutslow] == 1)
player->mo->friction -= 9824;
}
}
K_KartDrift(player, onground);

View file

@ -113,14 +113,18 @@ boolean P_TeleportMove(mobj_t *thing, fixed_t x, fixed_t y, fixed_t z)
// MOVEMENT ITERATOR FUNCTIONS
// =========================================================================
//#define TELEPORTJANK
boolean P_DoSpring(mobj_t *spring, mobj_t *object)
{
//INT32 pflags;
const fixed_t hscale = mapobjectscale + (mapobjectscale - object->scale);
const fixed_t vscale = mapobjectscale + (object->scale - mapobjectscale);
fixed_t offx, offy;
fixed_t vertispeed = spring->info->mass;
fixed_t horizspeed = spring->info->damage;
UINT8 starcolor = (spring->info->painchance % MAXTRANSLATIONS);
fixed_t savemomx = 0;
fixed_t savemomy = 0;
if (object->eflags & MFE_SPRUNG) // Object was already sprung this tic
return false;
@ -142,29 +146,36 @@ boolean P_DoSpring(mobj_t *spring, mobj_t *object)
object->eflags |= MFE_SPRUNG; // apply this flag asap!
spring->flags &= ~(MF_SOLID|MF_SPECIAL); // De-solidify
#ifdef TELEPORTJANK
if (horizspeed && vertispeed) // Mimic SA
{
object->momx = object->momy = 0;
P_TryMove(object, spring->x, spring->y, true);
}
#endif
if (spring->eflags & MFE_VERTICALFLIP)
vertispeed *= -1;
// Vertical springs teleport you on TOP of them.
if (vertispeed > 0)
object->z = spring->z + spring->height + 1;
else if (vertispeed < 0)
object->z = spring->z - object->height - 1;
else
{
fixed_t offx, offy;
// Horizontal springs teleport you in FRONT of them.
savemomx = object->momx;
savemomy = object->momy;
object->momx = object->momy = 0;
// Overestimate the distance to position you at
offx = P_ReturnThrustX(spring, spring->angle, (spring->radius + object->radius + 1) * 2);
offy = P_ReturnThrustY(spring, spring->angle, (spring->radius + object->radius + 1) * 2);
// Make it square by clipping
// Then clip it down to a square, so it matches the hitbox size.
if (offx > (spring->radius + object->radius + 1))
offx = spring->radius + object->radius + 1;
else if (offx < -(spring->radius + object->radius + 1))
@ -175,27 +186,94 @@ boolean P_DoSpring(mobj_t *spring, mobj_t *object)
else if (offy < -(spring->radius + object->radius + 1))
offy = -(spring->radius + object->radius + 1);
// Set position!
P_TryMove(object, spring->x + offx, spring->y + offy, true);
}
if (vertispeed)
object->momz = FixedMul(vertispeed,FixedSqrt(FixedMul(vscale, spring->scale)));
object->momz = FixedMul(vertispeed, FixedSqrt(FixedMul(vscale, spring->scale)));
if (horizspeed)
{
if (!object->player)
P_InstaThrustEvenIn2D(object, spring->angle, FixedMul(horizspeed,FixedSqrt(FixedMul(hscale, spring->scale))));
angle_t finalAngle = spring->angle;
fixed_t finalSpeed = horizspeed;
fixed_t objectSpeed;
if (object->player)
objectSpeed = object->player->speed;
else
objectSpeed = R_PointToDist2(0, 0, savemomx, savemomy);
if (!vertispeed)
{
fixed_t finalSpeed = FixedDiv(horizspeed, hscale);
fixed_t pSpeed = object->player->speed;
// Scale to gamespeed
finalSpeed = FixedMul(finalSpeed, K_GetKartGameSpeedScalar(gamespeed));
if (pSpeed > finalSpeed)
finalSpeed = pSpeed;
// Reflect your momentum angle against the surface of horizontal springs.
// This makes it a bit more interesting & unique than just being a speed boost in a pre-defined direction
if (savemomx || savemomy)
{
angle_t momang;
INT32 angoffset;
boolean subtract = false;
P_InstaThrustEvenIn2D(object, spring->angle, FixedMul(finalSpeed,FixedSqrt(FixedMul(hscale, spring->scale))));
momang = R_PointToAngle2(0, 0, savemomx, savemomy);
angoffset = momang;
angoffset -= spring->angle; // Subtract
// Flip on wrong side
if ((angle_t)angoffset > ANGLE_180)
{
angoffset = InvAngle((angle_t)angoffset);
subtract = !subtract;
}
// Fix going directly against the spring's angle sending you the wrong way
if ((spring->angle - momang) > ANGLE_90)
angoffset = ANGLE_180 - angoffset;
// Offset is reduced to cap it (90 / 2 = max of 45 degrees)
angoffset /= 2;
// Reduce further based on how slow your speed is compared to the spring's speed
if (finalSpeed > objectSpeed)
angoffset = FixedDiv(angoffset, FixedDiv(finalSpeed, objectSpeed));
if (subtract)
angoffset = (signed)(spring->angle) - angoffset;
else
angoffset = (signed)(spring->angle) + angoffset;
finalAngle = angoffset;
}
}
if (object->player)
{
// Less friction when hitting horizontal springs
if (!vertispeed)
{
if (!object->player->kartstuff[k_tiregrease])
{
UINT8 i;
for (i = 0; i < 2; i++)
{
mobj_t *grease;
grease = P_SpawnMobj(object->x, object->y, object->z, MT_TIREGREASE);
P_SetTarget(&grease->target, object);
grease->angle = R_PointToAngle2(0, 0, object->momx, object->momy);
grease->extravalue1 = i;
}
}
object->player->kartstuff[k_tiregrease] = greasetics; //FixedMul(greasetics << FRACBITS, finalSpeed/72) >> FRACBITS
}
}
// Horizontal speed is used as a minimum thrust, not a direct replacement
finalSpeed = max(objectSpeed, finalSpeed);
P_InstaThrustEvenIn2D(object, finalAngle, FixedMul(finalSpeed, FixedSqrt(FixedMul(hscale, spring->scale))));
}
// Re-solidify
@ -208,46 +286,12 @@ boolean P_DoSpring(mobj_t *spring, mobj_t *object)
if (spring->flags & MF_ENEMY) // Spring shells
P_SetTarget(&spring->target, object);
if (horizspeed && object->player->cmd.forwardmove == 0 && object->player->cmd.sidemove == 0)
{
object->angle = spring->angle;
if (!demo.playback || P_AnalogMove(object->player))
{
if (object->player == &players[consoleplayer])
localangle[0] = spring->angle;
else if (object->player == &players[displayplayers[1]])
localangle[1] = spring->angle;
else if (object->player == &players[displayplayers[2]])
localangle[2] = spring->angle;
else if (object->player == &players[displayplayers[3]])
localangle[3] = spring->angle;
}
}
//pflags = object->player->pflags & (PF_JUMPED|PF_SPINNING|PF_THOKKED); // I still need these.
P_ResetPlayer(object->player);
/* // SRB2kart - Springs don't need to change player state in kart.
if (P_MobjFlip(object)*vertispeed > 0)
P_SetPlayerMobjState(object, S_PLAY_SPRING);
else if (P_MobjFlip(object)*vertispeed < 0)
P_SetPlayerMobjState(object, S_PLAY_FALL1);
else // horizontal spring
{
if (pflags & (PF_JUMPED|PF_SPINNING) && object->player->panim == PA_ROLL)
object->player->pflags = pflags;
else
P_SetPlayerMobjState(object, S_PLAY_RUN1);
}
if (spring->info->painchance)
{
object->player->pflags |= PF_JUMPED;
P_SetPlayerMobjState(object, S_PLAY_ATK1);
}
*/
object->player->kartstuff[k_springstars] = max(vertispeed, horizspeed) / FRACUNIT / 2;
object->player->kartstuff[k_springcolor] = starcolor;
}
return true;
}
@ -1163,6 +1207,7 @@ static boolean PIT_CheckThing(mobj_t *thing)
//else if (tmz > thzh - sprarea && tmz < thzh) // Don't damage people springing up / down
return true;
}
// missiles can hit other things
if (tmthing->flags & MF_MISSILE || tmthing->type == MT_SHELL)
{

View file

@ -8547,6 +8547,56 @@ void P_MobjThinker(mobj_t *mobj)
z);
}
break;
case MT_TIREGREASE:
if (!mobj->target || P_MobjWasRemoved(mobj->target) || !mobj->target->player
|| !mobj->target->player->kartstuff[k_tiregrease])
{
P_RemoveMobj(mobj);
return;
}
K_MatchGenericExtraFlags(mobj, mobj->target);
{
const angle_t off = FixedAngle(40*FRACUNIT);
angle_t ang = mobj->target->angle;
fixed_t z;
UINT8 trans = (mobj->target->player->kartstuff[k_tiregrease] * (NUMTRANSMAPS+1)) / greasetics;
if (trans > NUMTRANSMAPS)
trans = NUMTRANSMAPS;
trans = NUMTRANSMAPS - trans;
z = mobj->target->z;
if (mobj->eflags & MFE_VERTICALFLIP)
z += mobj->target->height;
if (mobj->target->momx || mobj->target->momy)
ang = R_PointToAngle2(0, 0, mobj->target->momx, mobj->target->momy);
if (mobj->extravalue1)
ang = (signed)(ang - off);
else
ang = (signed)(ang + off);
P_TeleportMove(mobj,
mobj->target->x - FixedMul(mobj->target->radius, FINECOSINE(ang >> ANGLETOFINESHIFT)),
mobj->target->y - FixedMul(mobj->target->radius, FINESINE(ang >> ANGLETOFINESHIFT)),
z);
mobj->angle = ang;
if (leveltime & 1)
mobj->flags2 |= MF2_DONTDRAW;
if (trans >= NUMTRANSMAPS)
mobj->flags2 |= MF2_DONTDRAW;
else if (trans == 0)
mobj->frame = (mobj->frame & ~FF_TRANSMASK);
else
mobj->frame = (mobj->frame & ~FF_TRANSMASK)|(trans << FF_TRANSSHIFT);
}
break;
case MT_THUNDERSHIELD:
{
fixed_t destx, desty;
@ -9249,6 +9299,9 @@ void P_MobjThinker(mobj_t *mobj)
}
break;
case MT_KARMAFIREWORK:
if (mobj->flags & MF_NOGRAVITY)
break;
if (mobj->momz == 0)
{
P_RemoveMobj(mobj);
@ -12190,7 +12243,7 @@ ML_NOCLIMB : Direction not controllable
{
if (mthing->options & MTF_AMBUSH)
{
if (i == MT_YELLOWDIAG || i == MT_REDDIAG)
if (mobj->flags & MF_SPRING && mobj->info->damage)
mobj->angle += ANGLE_22h;
if (mobj->flags & MF_NIGHTSITEM)