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Merge branch 'the-scary-22-merge' of https://git.do.srb2.org/KartKrew/Kart into the-scary-22-merge
This commit is contained in:
commit
542f1cc470
5 changed files with 19 additions and 14 deletions
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@ -6259,7 +6259,7 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
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"S_SIGN_BACK",
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"S_SIGN_BACK",
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"S_SIGN_SIDE",
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"S_SIGN_SIDE",
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"S_SIGN_FACE",
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"S_SIGN_FACE",
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"S_SIGN_DEFAULT",
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"S_SIGN_ERROR",
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// Spike Ball
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// Spike Ball
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"S_SPIKEBALL1",
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"S_SPIKEBALL1",
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@ -1889,7 +1889,7 @@ state_t states[NUMSTATES] =
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{SPR_SIGN, 1|FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_NULL}, // S_SIGN_BACK
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{SPR_SIGN, 1|FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_NULL}, // S_SIGN_BACK
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{SPR_SIGN, 2|FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_NULL}, // S_SIGN_SIDE
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{SPR_SIGN, 2|FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_NULL}, // S_SIGN_SIDE
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{SPR_SIGN, 3|FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_NULL}, // S_SIGN_FACE
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{SPR_SIGN, 3|FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_NULL}, // S_SIGN_FACE
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{SPR_SIGN, 4|FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_NULL}, // S_SIGN_DEFAULT
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{SPR_SIGN, 19|FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_NULL}, // S_SIGN_DEFAULT
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// Spike Ball
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// Spike Ball
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{SPR_SPIK, 0, 1, {NULL}, 0, 0, S_SPIKEBALL2}, // S_SPIKEBALL1
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{SPR_SPIK, 0, 1, {NULL}, 0, 0, S_SPIKEBALL2}, // S_SPIKEBALL1
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@ -2100,7 +2100,7 @@ typedef enum state
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S_SIGN_BACK,
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S_SIGN_BACK,
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S_SIGN_SIDE,
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S_SIGN_SIDE,
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S_SIGN_FACE,
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S_SIGN_FACE,
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S_SIGN_DEFAULT,
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S_SIGN_ERROR,
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// Spike Ball
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// Spike Ball
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S_SPIKEBALL1,
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S_SPIKEBALL1,
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17
src/p_mobj.c
17
src/p_mobj.c
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@ -7133,7 +7133,7 @@ static boolean P_MobjRegularThink(mobj_t *mobj)
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mobj->momz = 0;
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mobj->momz = 0;
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mobj->movecount = 2;
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mobj->movecount = 2;
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newskin = ((skin_t*)mobj->target->skin)-skins;
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newskin = ((skin_t*)mobj->target->skin) - skins;
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newcolor = mobj->target->player->skincolor;
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newcolor = mobj->target->player->skincolor;
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}
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}
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else
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else
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@ -7161,7 +7161,7 @@ static boolean P_MobjRegularThink(mobj_t *mobj)
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{
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{
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if (ticstilimpact <= 8)
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if (ticstilimpact <= 8)
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{
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{
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newskin = mobj->target->player->skin;
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newskin = ((skin_t*)mobj->target->skin) - skins;
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newcolor = mobj->target->player->skincolor;
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newcolor = mobj->target->player->skincolor;
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}
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}
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else
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else
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@ -7184,14 +7184,14 @@ static boolean P_MobjRegularThink(mobj_t *mobj)
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if (plistlen <= 1)
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if (plistlen <= 1)
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{
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{
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// Default to the winner
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// Default to the winner
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newskin = mobj->target->player->skin;
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newskin = ((skin_t*)mobj->target->skin) - skins;
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newcolor = mobj->target->player->skincolor;
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newcolor = mobj->target->player->skincolor;
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}
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}
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else
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else
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{
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{
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// Pick another player in the server!
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// Pick another player in the server!
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player_t *p = &players[plist[P_RandomKey(plistlen)]];
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player_t *p = &players[plist[P_RandomKey(plistlen)]];
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newskin = p->skin;
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newskin = ((skin_t*)p->mo->skin) - skins;
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newcolor = p->skincolor;
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newcolor = p->skincolor;
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}
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}
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}
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}
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@ -7224,10 +7224,15 @@ static boolean P_MobjRegularThink(mobj_t *mobj)
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amt += 1;
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amt += 1;
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if (newskin != -1)
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if (newskin != -1)
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{
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cur->skin = &skins[newskin];
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cur->skin = &skins[newskin];
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if (newcolor != SKINCOLOR_NONE)
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cur->color = newcolor;
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cur->color = newcolor;
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}
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}
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else if (cur->state == &states[S_SIGN_ERROR])
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{
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z += (5*mobj->scale);
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amt += 1;
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}
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}
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P_TeleportMove(
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P_TeleportMove(
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10
src/p_spec.c
10
src/p_spec.c
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@ -3896,7 +3896,7 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
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}
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}
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}
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}
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static void P_SetupSignObject(mobj_t *sign, mobj_t *pmo)
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static void P_SetupSignObject(mobj_t *sign, mobj_t *pmo, boolean error)
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{
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{
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mobj_t *cur = sign, *prev = NULL;
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mobj_t *cur = sign, *prev = NULL;
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@ -3925,7 +3925,7 @@ static void P_SetupSignObject(mobj_t *sign, mobj_t *pmo)
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cur->hnext = P_SpawnMobj(sign->x, sign->y, sign->z, MT_SIGN_PIECE);
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cur->hnext = P_SpawnMobj(sign->x, sign->y, sign->z, MT_SIGN_PIECE);
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P_SetTarget(&cur->hnext->target, sign);
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P_SetTarget(&cur->hnext->target, sign);
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cur->hnext->skin = pmo->skin;
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cur->hnext->skin = pmo->skin;
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P_SetMobjState(cur->hnext, S_KART_SIGN);
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P_SetMobjState(cur->hnext, (error == true) ? S_SIGN_ERROR : S_KART_SIGN);
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cur->hnext->extravalue1 = 7;
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cur->hnext->extravalue1 = 7;
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cur->hnext->extravalue2 = 0;
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cur->hnext->extravalue2 = 0;
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@ -3991,7 +3991,7 @@ void P_SetupSignExit(player_t *player)
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if (thing->state != &states[thing->info->spawnstate])
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if (thing->state != &states[thing->info->spawnstate])
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continue;
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continue;
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P_SetupSignObject(thing, player->mo);
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P_SetupSignObject(thing, player->mo, false);
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++numfound;
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++numfound;
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}
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}
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@ -4012,7 +4012,7 @@ void P_SetupSignExit(player_t *player)
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if (thing->state != &states[thing->info->spawnstate])
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if (thing->state != &states[thing->info->spawnstate])
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continue;
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continue;
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P_SetupSignObject(thing, player->mo);
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P_SetupSignObject(thing, player->mo, false);
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++numfound;
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++numfound;
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}
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}
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@ -4024,7 +4024,7 @@ void P_SetupSignExit(player_t *player)
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{
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{
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thing = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->floorz, MT_SIGN);
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thing = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->floorz, MT_SIGN);
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thing->angle = player->mo->angle;
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thing->angle = player->mo->angle;
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P_SetupSignObject(thing, player->mo);
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P_SetupSignObject(thing, player->mo, true); // Use :youfuckedup: sign face
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}
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}
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}
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}
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