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Adjust Hyuu frequency
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1 changed files with 2 additions and 2 deletions
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@ -367,11 +367,11 @@ static INT32 K_KartItemOddsRace[NUMKARTRESULTS-1][8] =
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/*Lightning Shield*/ { 1, 2, 0, 0, 0, 0, 0, 0 }, // Lightning Shield
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/*Lightning Shield*/ { 1, 2, 0, 0, 0, 0, 0, 0 }, // Lightning Shield
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/*Bubble Shield*/ { 0, 1, 2, 1, 0, 0, 0, 0 }, // Bubble Shield
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/*Bubble Shield*/ { 0, 1, 2, 1, 0, 0, 0, 0 }, // Bubble Shield
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/*Flame Shield*/ { 0, 0, 0, 0, 0, 1, 3, 5 }, // Flame Shield
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/*Flame Shield*/ { 0, 0, 0, 0, 0, 1, 3, 5 }, // Flame Shield
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/*Hyudoro*/ { 2, 0, 0, 0, 0, 0, 0, 0 }, // Hyudoro
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/*Hyudoro*/ { 3, 0, 0, 0, 0, 0, 0, 0 }, // Hyudoro
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/*Pogo Spring*/ { 0, 0, 0, 0, 0, 0, 0, 0 }, // Pogo Spring
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/*Pogo Spring*/ { 0, 0, 0, 0, 0, 0, 0, 0 }, // Pogo Spring
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/*Super Ring*/ { 2, 1, 1, 0, 0, 0, 0, 0 }, // Super Ring
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/*Super Ring*/ { 2, 1, 1, 0, 0, 0, 0, 0 }, // Super Ring
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/*Kitchen Sink*/ { 0, 0, 0, 0, 0, 0, 0, 0 }, // Kitchen Sink
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/*Kitchen Sink*/ { 0, 0, 0, 0, 0, 0, 0, 0 }, // Kitchen Sink
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/*Drop Target*/ { 4, 0, 0, 0, 0, 0, 0, 0 }, // Drop Target
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/*Drop Target*/ { 3, 0, 0, 0, 0, 0, 0, 0 }, // Drop Target
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/*Sneaker x2*/ { 0, 0, 2, 2, 1, 0, 0, 0 }, // Sneaker x2
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/*Sneaker x2*/ { 0, 0, 2, 2, 1, 0, 0, 0 }, // Sneaker x2
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/*Sneaker x3*/ { 0, 0, 0, 2, 6,10, 5, 0 }, // Sneaker x3
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/*Sneaker x3*/ { 0, 0, 0, 2, 6,10, 5, 0 }, // Sneaker x3
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/*Banana x3*/ { 0, 1, 1, 0, 0, 0, 0, 0 }, // Banana x3
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/*Banana x3*/ { 0, 1, 1, 0, 0, 0, 0, 0 }, // Banana x3
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