Don't force SPB in 1v1

This commit is contained in:
TehRealSalt 2019-10-27 16:44:41 -04:00
parent 2ddb6cd082
commit 54516aeee9

View file

@ -1057,6 +1057,10 @@ static void K_KartItemRoulette(player_t *player, ticcmd_t *cmd)
bestbumper = players[i].kartstuff[k_bumper];
}
// No forced SPB in 1v1s, it has to be randomly rolled
if (pingame <= 2)
dontforcespb = true;
// This makes the roulette produce the random noises.
if ((player->kartstuff[k_itemroulette] % 3) == 1 && P_IsDisplayPlayer(player))
{