Correct local millisecond measurement in ping command output

This commit is contained in:
Lach 2024-06-08 00:27:44 +10:00
parent 00b0b7b848
commit 54920c817b

View file

@ -1517,7 +1517,7 @@ void Command_Ping_f(void)
if (!server && playeringame[consoleplayer])
{
CONS_Printf("\nYour ping is %d frames (%d ms)\n", playerpingtable[consoleplayer], (INT32)(playerpingtable[i] * (1000.00f / TICRATE)));
CONS_Printf("\nYour ping is %d frames (%d ms)\n", playerpingtable[consoleplayer], (INT32)(playerpingtable[consoleplayer] * (1000.00f / TICRATE)));
}
}