From 5498f9d02d5e99661f5b50707491715a0c7c5e1f Mon Sep 17 00:00:00 2001 From: James R Date: Wed, 29 Dec 2021 22:58:21 -0800 Subject: [PATCH] Let objects receive damage while in hitlag --- src/p_inter.c | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/src/p_inter.c b/src/p_inter.c index 4dafa91c2..4f2b76221 100644 --- a/src/p_inter.c +++ b/src/p_inter.c @@ -1838,8 +1838,10 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da if (!(target->flags & MF_SHOOTABLE)) return false; // shouldn't happen... +#if 0 if (!(damagetype & DMG_DEATHMASK) && target->hitlag > 0) return false; +#endif } if (target->flags2 & MF2_SKULLFLY) @@ -1922,7 +1924,7 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da if (combo == false) { - if (player->flashing > 0) + if (player->mo->hitlag == 0 && player->flashing > 0) { // Post-hit invincibility K_DoInstashield(player);