Wind/current uses drawangle

This commit is contained in:
AJ Martinez 2023-09-14 15:52:42 -07:00
parent bdc564b989
commit 54dc82452c

View file

@ -9271,11 +9271,11 @@ void T_Pusher(pusher_t *p)
if (!demo.playback) if (!demo.playback)
{ {
angle_t angle = thing->player->boostangle; angle_t angle = thing->player->drawangle;
if (thing->angle - angle > ANGLE_180) if (thing->angle - angle > ANGLE_180)
thing->player->boostangle = angle - (angle - thing->angle) / 8; thing->player->drawangle = angle - (angle - thing->angle) / 8;
else else
thing->player->boostangle = angle + (thing->angle - angle) / 8; thing->player->drawangle = angle + (thing->angle - angle) / 8;
//P_SetPlayerAngle(thing->player, thing->angle); //P_SetPlayerAngle(thing->player, thing->angle);
} }