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Wind/current uses drawangle
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1 changed files with 3 additions and 3 deletions
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@ -9271,11 +9271,11 @@ void T_Pusher(pusher_t *p)
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if (!demo.playback)
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if (!demo.playback)
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{
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{
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angle_t angle = thing->player->boostangle;
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angle_t angle = thing->player->drawangle;
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if (thing->angle - angle > ANGLE_180)
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if (thing->angle - angle > ANGLE_180)
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thing->player->boostangle = angle - (angle - thing->angle) / 8;
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thing->player->drawangle = angle - (angle - thing->angle) / 8;
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else
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else
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thing->player->boostangle = angle + (thing->angle - angle) / 8;
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thing->player->drawangle = angle + (thing->angle - angle) / 8;
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//P_SetPlayerAngle(thing->player, thing->angle);
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//P_SetPlayerAngle(thing->player, thing->angle);
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}
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}
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