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Challenges Menu: Do not show any conditiontext underlay for empty tile spots
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1 changed files with 4 additions and 7 deletions
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@ -6088,6 +6088,7 @@ void M_DrawChallenges(void)
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}
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// Do underlay for everything else early so the bottom of the reticule doesn't get shaded over.
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if (challengesmenu.currentunlock < MAXUNLOCKABLES)
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{
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y = 120;
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@ -6191,14 +6192,10 @@ challengedesc:
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{
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str = "???"; //M_CreateSecretMenuOption(str);
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}
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}
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else
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{
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str = "---";
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}
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offset = V_LSTitleLowStringWidth(str, 0) / 2;
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V_DrawLSTitleLowString(BASEVIDWIDTH/2 - offset, y+6, 0, str);
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offset = V_LSTitleLowStringWidth(str, 0) / 2;
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V_DrawLSTitleLowString(BASEVIDWIDTH/2 - offset, y+6, 0, str);
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}
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}
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// Percentage
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