From 54e03194ea9625ad29dc65c96fb4053a851c0aa4 Mon Sep 17 00:00:00 2001 From: toaster Date: Wed, 7 Sep 2022 13:50:26 +0100 Subject: [PATCH] Ignore client joins while loading a level, to prevent a myriad of join bugs. Slightly rewritten from Jugador's, to prevent spurious DEBFILE prints of unknown packet type --- src/d_clisrv.c | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/src/d_clisrv.c b/src/d_clisrv.c index 00207d1bb..a3b8cf7fe 100644 --- a/src/d_clisrv.c +++ b/src/d_clisrv.c @@ -4646,7 +4646,10 @@ static void GetPackets(void) if (netbuffer->packettype == PT_CLIENTJOIN && server) { - HandleConnect(node); + if (!levelloading) // Otherwise just ignore + { + HandleConnect(node); + } continue; } if (node == servernode && client && cl_mode != CL_SEARCHING)