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reset randmapbuffer in G_DeferedInitNew
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@ -3971,6 +3971,9 @@ void G_DeferedInitNew(boolean pultmode, const char *mapname, INT32 pickedchar, U
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COM_BufAddText("stopdemo\n");
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ghosts = NULL;
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for (i = 0; i < NUMMAPS; i++)
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randmapbuffer[i] = -1; // Reset this
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// this leave the actual game if needed
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SV_StartSinglePlayerServer();
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