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You are never sliptiding underwater
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@ -9693,6 +9693,8 @@ boolean K_PlayerEBrake(player_t *player)
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SINT8 K_Sliptiding(player_t *player)
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{
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if (player->mo->eflags & MFE_UNDERWATER)
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return 0;
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return player->drift ? 0 : player->aizdriftstrat;
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}
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