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Merge branch 'always-show-delay' into 'master'
Always show delay (remove cv_showping) Closes #1180 See merge request KartKrew/Kart!2153
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commit
5554f3009b
9 changed files with 6 additions and 26 deletions
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@ -572,9 +572,6 @@ consvar_t cv_serversort = Server("serversort", "Recommended").dont_save().onchan
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{ 5, "Gametype"},
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{ 5, "Gametype"},
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});
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});
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// show your ping on the HUD next to framerate. Defaults to warning only (shows up if your ping is > maxping)
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consvar_t cv_showping = Server("showping", "Always").values({{0, "Off"}, {1, "Always"}, {2, "Warning"}});
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consvar_t cv_showviewpointtext = Server("showviewpointtext", "On").on_off();
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consvar_t cv_showviewpointtext = Server("showviewpointtext", "On").on_off();
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consvar_t cv_skipmapcheck = Server("skipmapcheck", "Off").on_off();
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consvar_t cv_skipmapcheck = Server("skipmapcheck", "Off").on_off();
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consvar_t cv_sleep = Server("cpusleep", "1").min_max(0, 1000/TICRATE);
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consvar_t cv_sleep = Server("cpusleep", "1").min_max(0, 1000/TICRATE);
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@ -122,8 +122,6 @@ extern consvar_t cv_soundtest;
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extern consvar_t cv_maxping;
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extern consvar_t cv_maxping;
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extern consvar_t cv_lagless;
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extern consvar_t cv_lagless;
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extern consvar_t cv_pingtimeout;
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extern consvar_t cv_showping;
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extern consvar_t cv_pingmeasurement;
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extern consvar_t cv_pingmeasurement;
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extern consvar_t cv_showviewpointtext;
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extern consvar_t cv_showviewpointtext;
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@ -121,7 +121,7 @@ static void temp_legacy_finishupdate_draws()
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if (cv_ticrate.value)
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if (cv_ticrate.value)
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SCR_DisplayTicRate();
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SCR_DisplayTicRate();
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if (cv_showping.value && netgame && (consoleplayer != serverplayer || !server_lagless))
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if (netgame && (consoleplayer != serverplayer || !server_lagless))
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{
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{
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if (server_lagless)
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if (server_lagless)
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{
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{
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@ -5467,11 +5467,6 @@ K_drawMiniPing (void)
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UINT32 f = V_SNAPTORIGHT;
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UINT32 f = V_SNAPTORIGHT;
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UINT8 i = R_GetViewNumber();
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UINT8 i = R_GetViewNumber();
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if (!cv_showping.value)
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{
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return;
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}
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if (r_splitscreen > 1 && !(i & 1))
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if (r_splitscreen > 1 && !(i & 1))
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{
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{
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f = V_SNAPTOLEFT;
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f = V_SNAPTOLEFT;
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@ -23,9 +23,6 @@ menuitem_t OPTIONS_HUD[] =
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{IT_STRING | IT_CVAR, "Show FPS", "Displays the framerate in the lower right corner of the screen.",
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{IT_STRING | IT_CVAR, "Show FPS", "Displays the framerate in the lower right corner of the screen.",
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NULL, {.cvar = &cv_ticrate}, 0, 0},
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NULL, {.cvar = &cv_ticrate}, 0, 0},
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{IT_STRING | IT_CVAR, "Show Input Delay", "Displays your input delay in the lower right corner of the screen.",
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NULL, {.cvar = &cv_showping}, 0, 0},
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{IT_STRING | IT_CVAR, "Show \"FOCUS LOST\"", "Displays \"FOCUS LOST\" when the game cannot accept inputs.",
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{IT_STRING | IT_CVAR, "Show \"FOCUS LOST\"", "Displays \"FOCUS LOST\" when the game cannot accept inputs.",
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NULL, {.cvar = &cv_showfocuslost}, 0, 0},
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NULL, {.cvar = &cv_showfocuslost}, 0, 0},
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@ -579,11 +579,6 @@ void SCR_DisplayLocalPing(void)
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UINT32 ping = playerpingtable[consoleplayer];
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UINT32 ping = playerpingtable[consoleplayer];
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UINT32 pl = playerpacketlosstable[consoleplayer];
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UINT32 pl = playerpacketlosstable[consoleplayer];
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if (cv_showping.value == 2 && ping <= servermaxping) // only show 2 (warning) if our ping is at a bad level
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{
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return;
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}
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INT32 dispy = cv_ticrate.value ? 170 : 181;
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INT32 dispy = cv_ticrate.value ? 170 : 181;
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boolean offline = (consoleplayer == serverplayer);
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boolean offline = (consoleplayer == serverplayer);
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@ -1326,7 +1326,7 @@ void I_FinishUpdate(void)
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if (cv_ticrate.value)
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if (cv_ticrate.value)
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SCR_DisplayTicRate();
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SCR_DisplayTicRate();
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if (cv_showping.value && netgame && consoleplayer != serverplayer)
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if (netgame && consoleplayer != serverplayer)
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SCR_DisplayLocalPing();
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SCR_DisplayLocalPing();
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if (render_soft == rendermode && screens[0])
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if (render_soft == rendermode && screens[0])
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@ -491,10 +491,8 @@ void ST_drawDebugInfo(void)
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height -= 20;
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height -= 20;
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}
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}
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if (cv_showping.value)
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// was cv_showping compensation
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{
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height -= 20;
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height -= 20;
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}
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if (cht_debug & DBG_BASIC)
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if (cht_debug & DBG_BASIC)
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{
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{
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@ -173,7 +173,7 @@ void I_FinishUpdate(void)
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if (cv_ticrate.value)
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if (cv_ticrate.value)
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SCR_DisplayTicRate();
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SCR_DisplayTicRate();
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if (cv_showping.value && netgame && consoleplayer != serverplayer)
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if (netgame && consoleplayer != serverplayer)
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SCR_DisplayLocalPing();
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SCR_DisplayLocalPing();
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//
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//
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