Merge branch 'always-show-delay' into 'master'

Always show delay (remove cv_showping)

Closes #1180

See merge request KartKrew/Kart!2153
This commit is contained in:
AJ Martinez 2024-03-24 06:46:58 +00:00
commit 5554f3009b
9 changed files with 6 additions and 26 deletions

View file

@ -572,9 +572,6 @@ consvar_t cv_serversort = Server("serversort", "Recommended").dont_save().onchan
{ 5, "Gametype"}, { 5, "Gametype"},
}); });
// show your ping on the HUD next to framerate. Defaults to warning only (shows up if your ping is > maxping)
consvar_t cv_showping = Server("showping", "Always").values({{0, "Off"}, {1, "Always"}, {2, "Warning"}});
consvar_t cv_showviewpointtext = Server("showviewpointtext", "On").on_off(); consvar_t cv_showviewpointtext = Server("showviewpointtext", "On").on_off();
consvar_t cv_skipmapcheck = Server("skipmapcheck", "Off").on_off(); consvar_t cv_skipmapcheck = Server("skipmapcheck", "Off").on_off();
consvar_t cv_sleep = Server("cpusleep", "1").min_max(0, 1000/TICRATE); consvar_t cv_sleep = Server("cpusleep", "1").min_max(0, 1000/TICRATE);

View file

@ -122,8 +122,6 @@ extern consvar_t cv_soundtest;
extern consvar_t cv_maxping; extern consvar_t cv_maxping;
extern consvar_t cv_lagless; extern consvar_t cv_lagless;
extern consvar_t cv_pingtimeout;
extern consvar_t cv_showping;
extern consvar_t cv_pingmeasurement; extern consvar_t cv_pingmeasurement;
extern consvar_t cv_showviewpointtext; extern consvar_t cv_showviewpointtext;

View file

@ -121,7 +121,7 @@ static void temp_legacy_finishupdate_draws()
if (cv_ticrate.value) if (cv_ticrate.value)
SCR_DisplayTicRate(); SCR_DisplayTicRate();
if (cv_showping.value && netgame && (consoleplayer != serverplayer || !server_lagless)) if (netgame && (consoleplayer != serverplayer || !server_lagless))
{ {
if (server_lagless) if (server_lagless)
{ {

View file

@ -5467,11 +5467,6 @@ K_drawMiniPing (void)
UINT32 f = V_SNAPTORIGHT; UINT32 f = V_SNAPTORIGHT;
UINT8 i = R_GetViewNumber(); UINT8 i = R_GetViewNumber();
if (!cv_showping.value)
{
return;
}
if (r_splitscreen > 1 && !(i & 1)) if (r_splitscreen > 1 && !(i & 1))
{ {
f = V_SNAPTOLEFT; f = V_SNAPTOLEFT;

View file

@ -23,9 +23,6 @@ menuitem_t OPTIONS_HUD[] =
{IT_STRING | IT_CVAR, "Show FPS", "Displays the framerate in the lower right corner of the screen.", {IT_STRING | IT_CVAR, "Show FPS", "Displays the framerate in the lower right corner of the screen.",
NULL, {.cvar = &cv_ticrate}, 0, 0}, NULL, {.cvar = &cv_ticrate}, 0, 0},
{IT_STRING | IT_CVAR, "Show Input Delay", "Displays your input delay in the lower right corner of the screen.",
NULL, {.cvar = &cv_showping}, 0, 0},
{IT_STRING | IT_CVAR, "Show \"FOCUS LOST\"", "Displays \"FOCUS LOST\" when the game cannot accept inputs.", {IT_STRING | IT_CVAR, "Show \"FOCUS LOST\"", "Displays \"FOCUS LOST\" when the game cannot accept inputs.",
NULL, {.cvar = &cv_showfocuslost}, 0, 0}, NULL, {.cvar = &cv_showfocuslost}, 0, 0},

View file

@ -579,11 +579,6 @@ void SCR_DisplayLocalPing(void)
UINT32 ping = playerpingtable[consoleplayer]; UINT32 ping = playerpingtable[consoleplayer];
UINT32 pl = playerpacketlosstable[consoleplayer]; UINT32 pl = playerpacketlosstable[consoleplayer];
if (cv_showping.value == 2 && ping <= servermaxping) // only show 2 (warning) if our ping is at a bad level
{
return;
}
INT32 dispy = cv_ticrate.value ? 170 : 181; INT32 dispy = cv_ticrate.value ? 170 : 181;
boolean offline = (consoleplayer == serverplayer); boolean offline = (consoleplayer == serverplayer);

View file

@ -1326,7 +1326,7 @@ void I_FinishUpdate(void)
if (cv_ticrate.value) if (cv_ticrate.value)
SCR_DisplayTicRate(); SCR_DisplayTicRate();
if (cv_showping.value && netgame && consoleplayer != serverplayer) if (netgame && consoleplayer != serverplayer)
SCR_DisplayLocalPing(); SCR_DisplayLocalPing();
if (render_soft == rendermode && screens[0]) if (render_soft == rendermode && screens[0])

View file

@ -491,10 +491,8 @@ void ST_drawDebugInfo(void)
height -= 20; height -= 20;
} }
if (cv_showping.value) // was cv_showping compensation
{
height -= 20; height -= 20;
}
if (cht_debug & DBG_BASIC) if (cht_debug & DBG_BASIC)
{ {

View file

@ -173,7 +173,7 @@ void I_FinishUpdate(void)
if (cv_ticrate.value) if (cv_ticrate.value)
SCR_DisplayTicRate(); SCR_DisplayTicRate();
if (cv_showping.value && netgame && consoleplayer != serverplayer) if (netgame && consoleplayer != serverplayer)
SCR_DisplayLocalPing(); SCR_DisplayLocalPing();
// //