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Versus: always reset music, even in Time Attack
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@ -8238,6 +8238,9 @@ void P_ResetLevelMusic(void)
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boolean P_UseContinuousLevelMusic(void)
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boolean P_UseContinuousLevelMusic(void)
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{
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{
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if (gametyperules & GTR_BOSS)
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return false;
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return (gametyperules & GTR_NOPOSITION) || modeattacking != ATTACKING_NONE;
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return (gametyperules & GTR_NOPOSITION) || modeattacking != ATTACKING_NONE;
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}
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}
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