Versus: always reset music, even in Time Attack

This commit is contained in:
James R 2024-03-09 06:35:53 -08:00
parent 9e99efc08c
commit 556035687c

View file

@ -8238,6 +8238,9 @@ void P_ResetLevelMusic(void)
boolean P_UseContinuousLevelMusic(void) boolean P_UseContinuousLevelMusic(void)
{ {
if (gametyperules & GTR_BOSS)
return false;
return (gametyperules & GTR_NOPOSITION) || modeattacking != ATTACKING_NONE; return (gametyperules & GTR_NOPOSITION) || modeattacking != ATTACKING_NONE;
} }