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Replace the s3k sound used when starting dashmode with the Sonic CD equivalent, which among other things is more appropriate AND isn't used for anything unrelated so can have a more appropriate caption
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1 changed files with 1 additions and 1 deletions
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@ -11822,7 +11822,7 @@ void P_PlayerThink(player_t *player)
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if (dashmode < DASHMODE_MAX)
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dashmode++; // Counter. Adds 1 to dash mode per tic in top speed.
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if (dashmode == DASHMODE_THRESHOLD) // This isn't in the ">=" equation because it'd cause the sound to play infinitely.
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S_StartSound(player->mo, sfx_s3ka2); // If the player enters dashmode, play this sound on the the tic it starts.
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S_StartSound(player->mo, sfx_cdfm62); // If the player enters dashmode, play this sound on the the tic it starts.
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}
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else if ((!totallyradical || !floating) && !(player->pflags & PF_SPINNING))
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{
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