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Remove sector damage stumble AND terrain damage stumble from damage system
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parent
867dfb49f2
commit
55b333e01f
2 changed files with 12 additions and 3 deletions
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@ -501,7 +501,16 @@ void K_ProcessTerrainEffect(mobj_t *mo)
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if (terrain->damageType > 0)
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{
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UINT8 dmg = (terrain->damageType & 0xFF);
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P_DamageMobj(mo, NULL, NULL, 1, dmg);
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if (dmg & DMG_STUMBLE)
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{
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if (player->mo->hitlag == 0 && (player->mo->momz >= 0) == (P_MobjFlip(player->mo) >= 0))
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K_StumblePlayer(player);
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}
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else
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{
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P_DamageMobj(mo, NULL, NULL, 1, dmg);
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}
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}
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// Sneaker panel
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@ -2011,7 +2020,7 @@ static boolean K_TERRAINLumpParser(char *data, size_t size)
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Z_Free(tkn);
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tkn = M_GetToken(NULL);
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pos = M_GetTokenPos();
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if (tkn && pos <= size)
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{
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if (stricmp(tkn, "optional") == 0)
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@ -5421,7 +5421,7 @@ static void P_EvaluateDamageType(player_t *player, sector_t *sector, boolean isT
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P_DamageMobj(player->mo, NULL, NULL, 1, DMG_INSTAKILL);
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break;
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case SD_STUMBLE:
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if (isTouching && !((player->mo->momz > 0) != (P_MobjFlip(player->mo) > 0)))
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if (isTouching && player->mo->hitlag == 0 && (player->mo->momz >= 0) == (P_MobjFlip(player->mo) >= 0))
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{
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K_StumblePlayer(player);
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}
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