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SPB on floor
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1 changed files with 4 additions and 4 deletions
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@ -8878,10 +8878,10 @@ void A_SPBChase(mobj_t *actor)
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}
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// Finally, no matter what, the spb should not be able to be under the ground, or above the ceiling;
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if (actor->z < actor->floorz + 8*mapobjectscale)
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actor->z = actor->floorz + 8*mapobjectscale;
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else if (actor->z > actor->ceilingz - 8*mapobjectscale)
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actor->z = actor->ceilingz - 8*mapobjectscale;
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if (actor->z < actor->floorz)
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actor->z = actor->floorz;
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else if (actor->z > actor->ceilingz - actor->height)
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actor->z = actor->ceilingz - actor->height;
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return;
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